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General Tabletop Discussion
*Dungeons & Dragons
Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
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<blockquote data-quote="billd91" data-source="post: 6323808" data-attributes="member: 3400"><p>I have no problem with the healing being proportional. Nor do I have a problem with it being limited by some factor - generally, the availability of the healing resource. The problem was the choice of the resource - the internally tracked healing surge. When the cleric's primary healing feature and externally purchased potions run off the target's internal surge counter, I'm not buying in. The paladin was the character who got surge-based healing right - the cost being appropriately borne via the external resource - he burned his own surges to heal other PCs.</p><p></p><p></p><p></p><p>But even in the 1e DMG, hit point loss pretty much always implies that it <strong>includes</strong> meat, even if it's not 100% meat. "Each hit scored upon a character does only a small amount of actual physical harm...". That may say that only a small amount of physical harm is done per hit, but it does include physical harm being done. So I consider each and every hit point to be a mix of meat and luck, skill, savoir faire, derring-do, divine providence, whatever. So every hit = some physical harm.</p></blockquote><p></p>
[QUOTE="billd91, post: 6323808, member: 3400"] I have no problem with the healing being proportional. Nor do I have a problem with it being limited by some factor - generally, the availability of the healing resource. The problem was the choice of the resource - the internally tracked healing surge. When the cleric's primary healing feature and externally purchased potions run off the target's internal surge counter, I'm not buying in. The paladin was the character who got surge-based healing right - the cost being appropriately borne via the external resource - he burned his own surges to heal other PCs. But even in the 1e DMG, hit point loss pretty much always implies that it [b]includes[/b] meat, even if it's not 100% meat. "Each hit scored upon a character does only a small amount of actual physical harm...". That may say that only a small amount of physical harm is done per hit, but it does include physical harm being done. So I consider each and every hit point to be a mix of meat and luck, skill, savoir faire, derring-do, divine providence, whatever. So every hit = some physical harm. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
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