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Community
General Tabletop Discussion
*Dungeons & Dragons
Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
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<blockquote data-quote="Emerikol" data-source="post: 6323814" data-attributes="member: 6698278"><p>My own take on hit points fits the 1e approach exactly. You can check out my blog at: <a href="http://emerikolsscroll.blogspot.com" target="_blank">http://emerikolsscroll.blogspot.com</a> and read my article about hit points to see my view. </p><p></p><p>My view is very much mixed but it has certain features that actually fit what was said in the 1e books exactly. It is definitely not a 1 hp = 1lb of meat view though by any means.</p><p></p><p></p><p>There really are a bunch of questions that depending on how you answer will reveal your approach. It's not two groups for sure.</p><p>1. How fast do hit points recover naturally?</p><p>2. Can a third party affect hit points using morale based approaches? If yes, are those hit points real or temp hit points?</p><p>3. What is the rate of daily recovery you want? This is independent of how you get that healing. So someone could say I want fast but only magic.</p><p>4. Should there be a limit to magical healing in any given day? If so what is the fluff for that limit? </p><p>5. Should recovery be proportional to max hit points?</p><p></p><p>Depending on how you answer each of those questions it will decide the kind of game and the kind of rules you can accept. </p><p></p><p>My answers are...</p><p>1. Slow.</p><p>2. No.</p><p>3. For me should vary by level. Low levels slow. High levels faster.</p><p>4. No.</p><p>5. Yes.</p><p></p><p>If I had answered no to question #5 then I would have been in perfect alignment with the old school rules. I am open to #5 though because I accept the proportional arguments. I could live with #5 being no in the game though. It's not a deal breaker for me.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 6323814, member: 6698278"] My own take on hit points fits the 1e approach exactly. You can check out my blog at: [url]http://emerikolsscroll.blogspot.com[/url] and read my article about hit points to see my view. My view is very much mixed but it has certain features that actually fit what was said in the 1e books exactly. It is definitely not a 1 hp = 1lb of meat view though by any means. There really are a bunch of questions that depending on how you answer will reveal your approach. It's not two groups for sure. 1. How fast do hit points recover naturally? 2. Can a third party affect hit points using morale based approaches? If yes, are those hit points real or temp hit points? 3. What is the rate of daily recovery you want? This is independent of how you get that healing. So someone could say I want fast but only magic. 4. Should there be a limit to magical healing in any given day? If so what is the fluff for that limit? 5. Should recovery be proportional to max hit points? Depending on how you answer each of those questions it will decide the kind of game and the kind of rules you can accept. My answers are... 1. Slow. 2. No. 3. For me should vary by level. Low levels slow. High levels faster. 4. No. 5. Yes. If I had answered no to question #5 then I would have been in perfect alignment with the old school rules. I am open to #5 though because I accept the proportional arguments. I could live with #5 being no in the game though. It's not a deal breaker for me. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
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