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General Tabletop Discussion
*Dungeons & Dragons
Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
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<blockquote data-quote="Emerikol" data-source="post: 6324249" data-attributes="member: 6698278"><p>Pemerton I would just inform you that very few people equate the meat position with what you described. It's a bit of a strawman actually to even call it the meat position.</p><p></p><p>Here are the two predominant positions.</p><p>1. Hit points are a mixture of meat and overall ability at avoiding injury but all damage involves some physical effect even if minor. Recovery always requires physical recovery as the rest of it comes back automatically.</p><p></p><p>2. No damage at all occurs until the last hit point is lost and even then depending on circumstances even that might merely be a state of unconsciousness. If any physical injury occurs along the way it is very minor and it need not be healed at all for hit point recovery to occur.</p><p></p><p>Neither of these positions is perfect. I'm sure anyone can attack either easily I know I can. The important thing is what kind of feel the game has based upon the choice. The desire for one feel vs another is really just one of preference.</p><p></p><p>The mistake people make is thinking their own approach is impeachable when logically analyzed. It's not. I've seen both argued against effectively. I just prefer the concessions to reality I have to make for #1 more than those I have to make for #2.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 6324249, member: 6698278"] Pemerton I would just inform you that very few people equate the meat position with what you described. It's a bit of a strawman actually to even call it the meat position. Here are the two predominant positions. 1. Hit points are a mixture of meat and overall ability at avoiding injury but all damage involves some physical effect even if minor. Recovery always requires physical recovery as the rest of it comes back automatically. 2. No damage at all occurs until the last hit point is lost and even then depending on circumstances even that might merely be a state of unconsciousness. If any physical injury occurs along the way it is very minor and it need not be healed at all for hit point recovery to occur. Neither of these positions is perfect. I'm sure anyone can attack either easily I know I can. The important thing is what kind of feel the game has based upon the choice. The desire for one feel vs another is really just one of preference. The mistake people make is thinking their own approach is impeachable when logically analyzed. It's not. I've seen both argued against effectively. I just prefer the concessions to reality I have to make for #1 more than those I have to make for #2. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
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