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General Tabletop Discussion
*Dungeons & Dragons
Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
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<blockquote data-quote="Tovec" data-source="post: 6324319" data-attributes="member: 95493"><p>And I would re-word it as:</p><p></p><p>Some minor physical damage, such as a scratch, a burn or a bruise, ALWAYS accompanies hit point loss. However, no fatal damage occurs until the person is in negative HP suffering the dying penalty. As hit point loss is mostly due to physical factors, hit point recovery does need to be constrained by, or to the pace of, physical healing. Physical injuries do need to be healed for hit point recovery to occur - that is what hit point recovery is.</p><p></p><p>That isn't to say that some part of the hit isn't physical, it is. That non-physical make up factors in as well. But every hit is accompanied by physical damage (to me) and so spontaneous self regeneration (permanent HP through second wind), HP regeneration through encouraging words, and non-magical healing need not apply. Magical healing can certainly do wonders in the short term. Just like magical fire can set fires very quickly and from a large source. But without magical fire - from scratch as it were - I would expect the growth to be slow if set by a simple flint and steel. Same goes for magical healing. Long term healing through rest is an option too, and I don't mind accelerated versions of this so that my heroes aren't spending weeks-years recovering from a stab wound. But overnight healing doesn't work for me, it is far too fast. Even days is usually too fast for me but as already pointed out that requires many stacking circumstances to accomplish (in 3e) and so I find it much more acceptable. Or magic. Just make it magic and I'm all set. Even herbal/alchemical in the way of healing potions is acceptable to me. It is the non-magical stuff that rubs me the wrong way. I've spent almost a year getting over a relatively simple (but invasive) operation, I don't see how I would have been expected to bounce back over night and neither should heroes who had the ever loving crap beat out of them. (Beaten black and blue is kind of how I looked after my operation. Kind of how I felt too.)</p></blockquote><p></p>
[QUOTE="Tovec, post: 6324319, member: 95493"] And I would re-word it as: Some minor physical damage, such as a scratch, a burn or a bruise, ALWAYS accompanies hit point loss. However, no fatal damage occurs until the person is in negative HP suffering the dying penalty. As hit point loss is mostly due to physical factors, hit point recovery does need to be constrained by, or to the pace of, physical healing. Physical injuries do need to be healed for hit point recovery to occur - that is what hit point recovery is. That isn't to say that some part of the hit isn't physical, it is. That non-physical make up factors in as well. But every hit is accompanied by physical damage (to me) and so spontaneous self regeneration (permanent HP through second wind), HP regeneration through encouraging words, and non-magical healing need not apply. Magical healing can certainly do wonders in the short term. Just like magical fire can set fires very quickly and from a large source. But without magical fire - from scratch as it were - I would expect the growth to be slow if set by a simple flint and steel. Same goes for magical healing. Long term healing through rest is an option too, and I don't mind accelerated versions of this so that my heroes aren't spending weeks-years recovering from a stab wound. But overnight healing doesn't work for me, it is far too fast. Even days is usually too fast for me but as already pointed out that requires many stacking circumstances to accomplish (in 3e) and so I find it much more acceptable. Or magic. Just make it magic and I'm all set. Even herbal/alchemical in the way of healing potions is acceptable to me. It is the non-magical stuff that rubs me the wrong way. I've spent almost a year getting over a relatively simple (but invasive) operation, I don't see how I would have been expected to bounce back over night and neither should heroes who had the ever loving crap beat out of them. (Beaten black and blue is kind of how I looked after my operation. Kind of how I felt too.) [/QUOTE]
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General Tabletop Discussion
*Dungeons & Dragons
Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?
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