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General Tabletop Discussion
*Dungeons & Dragons
Should the game be "balanced" and what does that mean?
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<blockquote data-quote="Jer" data-source="post: 8698073" data-attributes="member: 19857"><p>I think that's a bit harsh - I do think that 5e does not do a great job of explaining what kind of game it actually is and expectations get set in wrong ways. Because it looks like the kind of game that wants to give you all of the answers - I mean, there are 3 whole books of rules! Long tables of equipment! Pages and pages of magic items and a whole DMG full of stuff! Shouldn't all of your answers be in there somewhere? </p><p></p><p>And I think that lack of explanation of what kind of game it is stems from its origin as a compromise edition between the folks who thought 3e and 4e were just too much complexity and wanted to go back to a more freeform handwavy game and the folks who liked the structure that 3e and 4e brought but thought that it took things too far. And I personally also suspect that Wizards basically thought this edition was going to be the "caretaker edition" where they'd keep the game in print and the brand active as a low selling game with a reduced staff to support it so they didn't need to really engineer the heck out of the game they way they did with 3e and 4e - and then were surprised to find out that the market was hungry for an <em>under</em>-engineered game again. I think that they don't explain what kind of game it is because they didn't really know what they were making when they made it and stumbled into something by accident. Heck sometimes I'm not sure they've figured out what kind of game they've made even after 8 years of shepherding it...</p></blockquote><p></p>
[QUOTE="Jer, post: 8698073, member: 19857"] I think that's a bit harsh - I do think that 5e does not do a great job of explaining what kind of game it actually is and expectations get set in wrong ways. Because it looks like the kind of game that wants to give you all of the answers - I mean, there are 3 whole books of rules! Long tables of equipment! Pages and pages of magic items and a whole DMG full of stuff! Shouldn't all of your answers be in there somewhere? And I think that lack of explanation of what kind of game it is stems from its origin as a compromise edition between the folks who thought 3e and 4e were just too much complexity and wanted to go back to a more freeform handwavy game and the folks who liked the structure that 3e and 4e brought but thought that it took things too far. And I personally also suspect that Wizards basically thought this edition was going to be the "caretaker edition" where they'd keep the game in print and the brand active as a low selling game with a reduced staff to support it so they didn't need to really engineer the heck out of the game they way they did with 3e and 4e - and then were surprised to find out that the market was hungry for an [I]under[/I]-engineered game again. I think that they don't explain what kind of game it is because they didn't really know what they were making when they made it and stumbled into something by accident. Heck sometimes I'm not sure they've figured out what kind of game they've made even after 8 years of shepherding it... [/QUOTE]
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Should the game be "balanced" and what does that mean?
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