Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Should the game be "balanced" and what does that mean?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Umbran" data-source="post: 8698087" data-attributes="member: 177"><p>First, just to clear the air here - 5e does not pretend to be a narrative-focused, rules lite game. This is just... incorrect. It may be seen as <em>slightly</em> more narrative focused and lite than some previous editions. But it has no pretensions of being lite or narrative as compared to the broader gaming ecology out there.</p><p></p><p>I have seen this assertion before in discussions here - they are usually the result of someone taking what another person has said, driving it to a pole, and asserting the game itself claims to be thus. But in all honestly, if you look at the game itself, it doesn't.</p><p></p><p>That aside, and ignoring other nitpicks on the twitter thread, yes, I think going forward the game should be balanced. And I mean balance in the sense that by and large, most choices available to players should be fairly effective ones. Balance, from my perspective, is a quality of a system that means the GM does not usually need to work hard to correct for mechanical disparities that lead to disparities in spotlight time and effectiveness. A player should be able to open the book, make standard choices, and not end up feeling like they made errors, or are stupid, or their character is worthless to the party.</p><p></p><p>I don't care about balanced economic systems, for example - real economics is tedious, picayune, and poorly understood even by economists.</p></blockquote><p></p>
[QUOTE="Umbran, post: 8698087, member: 177"] First, just to clear the air here - 5e does not pretend to be a narrative-focused, rules lite game. This is just... incorrect. It may be seen as [I]slightly[/I] more narrative focused and lite than some previous editions. But it has no pretensions of being lite or narrative as compared to the broader gaming ecology out there. I have seen this assertion before in discussions here - they are usually the result of someone taking what another person has said, driving it to a pole, and asserting the game itself claims to be thus. But in all honestly, if you look at the game itself, it doesn't. That aside, and ignoring other nitpicks on the twitter thread, yes, I think going forward the game should be balanced. And I mean balance in the sense that by and large, most choices available to players should be fairly effective ones. Balance, from my perspective, is a quality of a system that means the GM does not usually need to work hard to correct for mechanical disparities that lead to disparities in spotlight time and effectiveness. A player should be able to open the book, make standard choices, and not end up feeling like they made errors, or are stupid, or their character is worthless to the party. I don't care about balanced economic systems, for example - real economics is tedious, picayune, and poorly understood even by economists. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Should the game be "balanced" and what does that mean?
Top