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General Tabletop Discussion
*Dungeons & Dragons
Should the game be "balanced" and what does that mean?
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<blockquote data-quote="Mort" data-source="post: 8698120" data-attributes="member: 762"><p>Exactly correct. The DM has (edited)huge amounts of room to adjust encounter difficulty, but if the PCs themselves are imbalanced, the play experience suffers.</p><p></p><p>As for what that means? It means any given PC needs to be to allow the player to adequately contribute during the game session. And yes, contribution is certainly player dependant but if some PCs are able to do anything another one can do AND still do their own schtick, play will suffer for PC white playing second fiddle.</p><p></p><p></p><p></p><p>I think there are elements of this. Interestingly, I've found that player skill tends to matter in different ways than people think.</p><p></p><p>For example, conventional wisdom is that casters require more player skill than non casters and that players tend to play them once they get better with the rules.</p><p></p><p>But I've found it usually takes greater player skill to design and effectively play a non caster because non caster players have to know the rules better and how to use them better than caster players in order to effectively keep up. Especially in multiple tiers of play.</p></blockquote><p></p>
[QUOTE="Mort, post: 8698120, member: 762"] Exactly correct. The DM has (edited)huge amounts of room to adjust encounter difficulty, but if the PCs themselves are imbalanced, the play experience suffers. As for what that means? It means any given PC needs to be to allow the player to adequately contribute during the game session. And yes, contribution is certainly player dependant but if some PCs are able to do anything another one can do AND still do their own schtick, play will suffer for PC white playing second fiddle. I think there are elements of this. Interestingly, I've found that player skill tends to matter in different ways than people think. For example, conventional wisdom is that casters require more player skill than non casters and that players tend to play them once they get better with the rules. But I've found it usually takes greater player skill to design and effectively play a non caster because non caster players have to know the rules better and how to use them better than caster players in order to effectively keep up. Especially in multiple tiers of play. [/QUOTE]
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Should the game be "balanced" and what does that mean?
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