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General Tabletop Discussion
*Dungeons & Dragons
Should the game be "balanced" and what does that mean?
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<blockquote data-quote="MGibster" data-source="post: 8698353" data-attributes="member: 4534"><p>I'm in agreement. At least with combat, every character class can easily make meaningful contributions to defeating the bad guys. And while each class can certainly roleplay and support social encounters in some way, the rules don't really offer a whole lot of support for that. I've had many games where those playing Monks, Fighters, Rangers, and sometimes even the Rogue (depending on build) essential sit out of social encounters specifically because their characters aren't "good" at them when the other classes outshine them. I'd like to say that's just stinkin' thinkin', but their not entirely wrong. </p><p></p><p>I think every character should be good at talking to NPCs. Maybe not all NPCs, maybe just a select group of them (soldiers, other students of the arcane, members of their neighborhood, nobility, etc., etc.), but good at talking to someone. Role playing is what separates D&D from table top war games or board games. If you're going to have players sit out of social encounters because their not good at them, you might as well play Descent or Warhammer Quest. </p><p></p><p></p><p>I guess the Druid and Ranger are pretty good at exploring. Who else?</p></blockquote><p></p>
[QUOTE="MGibster, post: 8698353, member: 4534"] I'm in agreement. At least with combat, every character class can easily make meaningful contributions to defeating the bad guys. And while each class can certainly roleplay and support social encounters in some way, the rules don't really offer a whole lot of support for that. I've had many games where those playing Monks, Fighters, Rangers, and sometimes even the Rogue (depending on build) essential sit out of social encounters specifically because their characters aren't "good" at them when the other classes outshine them. I'd like to say that's just stinkin' thinkin', but their not entirely wrong. I think every character should be good at talking to NPCs. Maybe not all NPCs, maybe just a select group of them (soldiers, other students of the arcane, members of their neighborhood, nobility, etc., etc.), but good at talking to someone. Role playing is what separates D&D from table top war games or board games. If you're going to have players sit out of social encounters because their not good at them, you might as well play Descent or Warhammer Quest. I guess the Druid and Ranger are pretty good at exploring. Who else? [/QUOTE]
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Should the game be "balanced" and what does that mean?
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