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General Tabletop Discussion
*Dungeons & Dragons
Should the game be "balanced" and what does that mean?
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<blockquote data-quote="SubrosaGames" data-source="post: 8698701" data-attributes="member: 7036655"><p>We allow people to start as Master Scholars (which means they have greater access in all 15 schools of magic (which means they can cast more various types of spells)), BUT they pay for it DEARLY with a huge increase in their Fortune Point Ratio (which means they will level up much more slowly than a PC who chose to begin the character with more humble abilities). The system is such that a Level 0 Master Scholar has a huge social advantage, and can do all sorts of spells, but still does not have a huge Casting ability and certainly has no Greater Magic, so s/he would still need to apologize or flee from an Immortal or even a nonmagical Politician of higher level. In the many years of playing, I've had both scenarios -- even people starting their characters as slaves specialized in only one or two skills. Both paths, starting with/without power, have their challenges and the advantageous starting characters did not unbalance the game at all if their were other party members (Players) without such advantages, since the latter leveled up much faster. But perhaps that type of thing wouldn't work in most of the game systems out there, and probably not in 5e.</p></blockquote><p></p>
[QUOTE="SubrosaGames, post: 8698701, member: 7036655"] We allow people to start as Master Scholars (which means they have greater access in all 15 schools of magic (which means they can cast more various types of spells)), BUT they pay for it DEARLY with a huge increase in their Fortune Point Ratio (which means they will level up much more slowly than a PC who chose to begin the character with more humble abilities). The system is such that a Level 0 Master Scholar has a huge social advantage, and can do all sorts of spells, but still does not have a huge Casting ability and certainly has no Greater Magic, so s/he would still need to apologize or flee from an Immortal or even a nonmagical Politician of higher level. In the many years of playing, I've had both scenarios -- even people starting their characters as slaves specialized in only one or two skills. Both paths, starting with/without power, have their challenges and the advantageous starting characters did not unbalance the game at all if their were other party members (Players) without such advantages, since the latter leveled up much faster. But perhaps that type of thing wouldn't work in most of the game systems out there, and probably not in 5e. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Should the game be "balanced" and what does that mean?
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