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General Tabletop Discussion
*TTRPGs General
Should the game be PC's vs. DM
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<blockquote data-quote="SpiralBound" data-source="post: 3032089" data-attributes="member: 8396"><p>It can be either, and either style of game can be fun. I don't think that it is an issue of should roleplaying be one <u>or</u> the other, it is more an issue of what does everyone want to play?</p><p></p><p>I think that if a game is to be played in the style of "player's vs. DM", then this should be something that everyone wants and everyone should at the beginning agree that this is what the game will be like. Then players can craft their characters and the DM can craft his adventures with this in mind. In my experience, the problems with competitive roleplaying start when not everyone agrees with or was even aware that this style of play was in effect. Exampls, a bunch of players find themselves under a constant barrage of attack from the DM when they were expecting collaborative play, a DM gets frustrated with his players because they keep ignoring his plotlines in favour of torturing and slaughtering all the NPC contacts he creates, a lone player wants to roleplay a specific character concept and the eother party members start complaining that this character isn't "pulling it's weight" in combat and "doesn't deserve equal share in party profits", etc. If everyone is upfront about it and all agreeing to play the same style of game, then there shouldn't be any problems.</p><p></p><p>Also, if your group is playing competitively and you're getting tired of it <em>(or vice-versa)</em>, then perhaps it is time to suggest a switchover in play style for a little while just for a change of pace. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="SpiralBound, post: 3032089, member: 8396"] It can be either, and either style of game can be fun. I don't think that it is an issue of should roleplaying be one [u]or[/u] the other, it is more an issue of what does everyone want to play? I think that if a game is to be played in the style of "player's vs. DM", then this should be something that everyone wants and everyone should at the beginning agree that this is what the game will be like. Then players can craft their characters and the DM can craft his adventures with this in mind. In my experience, the problems with competitive roleplaying start when not everyone agrees with or was even aware that this style of play was in effect. Exampls, a bunch of players find themselves under a constant barrage of attack from the DM when they were expecting collaborative play, a DM gets frustrated with his players because they keep ignoring his plotlines in favour of torturing and slaughtering all the NPC contacts he creates, a lone player wants to roleplay a specific character concept and the eother party members start complaining that this character isn't "pulling it's weight" in combat and "doesn't deserve equal share in party profits", etc. If everyone is upfront about it and all agreeing to play the same style of game, then there shouldn't be any problems. Also, if your group is playing competitively and you're getting tired of it [i](or vice-versa)[/i], then perhaps it is time to suggest a switchover in play style for a little while just for a change of pace. :D [/QUOTE]
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