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Community
General Tabletop Discussion
*Dungeons & Dragons
Should the game have extensive weapon lists?
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<blockquote data-quote="Morrus" data-source="post: 7067372" data-attributes="member: 1"><p>The amount of weapon detail in RPGS differs from system to system. Some will differentiate each and every polearm and provide entire books full of weapons; others will have all weapons doing the same damage, or have damage be based on the character rather than the weapon itself. D&D 5th Edition falls somewhere in between these two extremes, although previous editions have certainly flirted with the more detailed end of the scale (in fact, I dare say that Pathfinder, based on D&D 3.x, by now has one of the most extensive weapons lists in any tabletop RPG). When asked why 5E took the simplification approach, WotC's Mearls replied [HQ]"We'll change that once the game's name changes from Dungeons & Dragons to Weapons & Armor"[/HQ]. What are your feelings on extensive weapons lists? Let us know in this poll!</p><p></p><p>Mearls goes on to say: </p><p></p><p>[hq]"At one point in 5e, I wanted to group weapons by damage die. Wiz = d4, cleric+rogue = d4+d6, fighter = d4+d6+d8. </p><p></p><p>D4 = light weaponsD6 = one-handed weaponsD8 = heavy weapons</p><p></p><p>Armor would've been -Leather = lightChain = mediumPlate = heavy</p><p></p><p>Oh and one die step up for two-handed weapons, so wiz gets d4 weapons and d6 two-handers.</p><p></p><p>I like investing meaning in game components, imbuing meaning into the dice in this case. Like a d4 = light, fast weapon."[/hq]</p><p></p><p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">[ATTACH]82888[/ATTACH]</p></blockquote><p></p>
[QUOTE="Morrus, post: 7067372, member: 1"] The amount of weapon detail in RPGS differs from system to system. Some will differentiate each and every polearm and provide entire books full of weapons; others will have all weapons doing the same damage, or have damage be based on the character rather than the weapon itself. D&D 5th Edition falls somewhere in between these two extremes, although previous editions have certainly flirted with the more detailed end of the scale (in fact, I dare say that Pathfinder, based on D&D 3.x, by now has one of the most extensive weapons lists in any tabletop RPG). When asked why 5E took the simplification approach, WotC's Mearls replied [HQ]"We'll change that once the game's name changes from Dungeons & Dragons to Weapons & Armor"[/HQ]. What are your feelings on extensive weapons lists? Let us know in this poll! Mearls goes on to say: [hq]"At one point in 5e, I wanted to group weapons by damage die. Wiz = d4, cleric+rogue = d4+d6, fighter = d4+d6+d8. D4 = light weaponsD6 = one-handed weaponsD8 = heavy weapons Armor would've been -Leather = lightChain = mediumPlate = heavy Oh and one die step up for two-handed weapons, so wiz gets d4 weapons and d6 two-handers. I like investing meaning in game components, imbuing meaning into the dice in this case. Like a d4 = light, fast weapon."[/hq] [CENTER] [ATTACH=CONFIG]82888._xfImport[/ATTACH][/CENTER] [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Should the game have extensive weapon lists?
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