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Community
General Tabletop Discussion
*Dungeons & Dragons
Should the game have extensive weapon lists?
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<blockquote data-quote="Oofta" data-source="post: 7067511" data-attributes="member: 6801845"><p>If you really wanted complex weapons you could easily just copy PathFinder's weapon list. Because who doesn't need to have a Bec de corbin <em>and</em> a Glaive-guisarme in their game? Oh, right, people that play a game that doesn't involve tweaking the mechanics of your player to get every ounce of specialization in pursuit of broken combinations. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I don't mean to sound overly snarky (sorry if I'm failing) but D&D is a game that tries to balance streamlined play with simpler mechanics. For the most part it works, and I don't have to remember that while a halberd and a horsechopper do the same damage, one has reach and the other can be used to trip. Which one does which? Well ... give me a few moments while I flip through the books ... and which book was the horsechopper in? And why doesn't a halberd have reach? It was a freakin' ax/spear thing on a 6 foot pole!</p><p></p><p>In any case, I'm ok with using dagger stats for my monk's shurikens and if I feel like there's a need to tweak weapons (having an option for heavier pull bows for example) it's easy enough to add in. That's the thing about complex systems - it's hard to take things away, it's a lot easier to add things in to the game if you feel the need.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7067511, member: 6801845"] If you really wanted complex weapons you could easily just copy PathFinder's weapon list. Because who doesn't need to have a Bec de corbin [I]and[/I] a Glaive-guisarme in their game? Oh, right, people that play a game that doesn't involve tweaking the mechanics of your player to get every ounce of specialization in pursuit of broken combinations. :) I don't mean to sound overly snarky (sorry if I'm failing) but D&D is a game that tries to balance streamlined play with simpler mechanics. For the most part it works, and I don't have to remember that while a halberd and a horsechopper do the same damage, one has reach and the other can be used to trip. Which one does which? Well ... give me a few moments while I flip through the books ... and which book was the horsechopper in? And why doesn't a halberd have reach? It was a freakin' ax/spear thing on a 6 foot pole! In any case, I'm ok with using dagger stats for my monk's shurikens and if I feel like there's a need to tweak weapons (having an option for heavier pull bows for example) it's easy enough to add in. That's the thing about complex systems - it's hard to take things away, it's a lot easier to add things in to the game if you feel the need. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Should the game have extensive weapon lists?
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