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General Tabletop Discussion
*Dungeons & Dragons
Should the game have extensive weapon lists?
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<blockquote data-quote="Lanefan" data-source="post: 7067776" data-attributes="member: 29398"><p>My take on this:</p><p></p><p>1. I like having lots of different weapons to choose from if only because it adds to the flavour, and it doesn't bother me if some of them rarely if ever see play.</p><p>2. I would prefer more damage options than just d4-d6-d8. What's wrong with d5 or d6+1 or 2d4 or whatever, to help differentiate between one weapon and the next?</p><p>3. I far FAR prefer the 1e idea where you are proficient in a few individual weapons only (e.g. 2-handed sword, mace, crossbow) rather than entire classes of weapons (e.g. simple, martial).</p><p></p><p>For armour - in reverse to the above, I've never been a fan of armour or shield "proficiency" in any form particularly for all martial classes and clerics (except druids); preferring instead to just put it on and go. Rangers in particular - they're supposedly a martial class and thus should be able to tank it up and use heavy armour as a fact of life if they like. Class abilities being affected by armour worn, however, is perfectly fine. </p><p></p><p>Lan-"Drizz't is the sort of thing real Rangers grow up learning how to kill"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7067776, member: 29398"] My take on this: 1. I like having lots of different weapons to choose from if only because it adds to the flavour, and it doesn't bother me if some of them rarely if ever see play. 2. I would prefer more damage options than just d4-d6-d8. What's wrong with d5 or d6+1 or 2d4 or whatever, to help differentiate between one weapon and the next? 3. I far FAR prefer the 1e idea where you are proficient in a few individual weapons only (e.g. 2-handed sword, mace, crossbow) rather than entire classes of weapons (e.g. simple, martial). For armour - in reverse to the above, I've never been a fan of armour or shield "proficiency" in any form particularly for all martial classes and clerics (except druids); preferring instead to just put it on and go. Rangers in particular - they're supposedly a martial class and thus should be able to tank it up and use heavy armour as a fact of life if they like. Class abilities being affected by armour worn, however, is perfectly fine. Lan-"Drizz't is the sort of thing real Rangers grow up learning how to kill"-efan [/QUOTE]
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General Tabletop Discussion
*Dungeons & Dragons
Should the game have extensive weapon lists?
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