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General Tabletop Discussion
*Dungeons & Dragons
Should the game have extensive weapon lists?
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<blockquote data-quote="thedjally" data-source="post: 7072743" data-attributes="member: 6875470"><p>So I ignored it last time with the rapier comment but you're being painfully pedantic again. We're trying to have a discussion here and that type of deliberate misconstrual of what I meant (the large number of effects and abilities provided by spellcasting which of course as I have been talking about this whole time are not available to marital classes) doesn't add anything to the topic.</p><p></p><p> To be precise we also talked about the ease of using the environment, and being invisible on top of flight but in each case these were depictions of the TYPE of additional utility / function that are available to spellcasters on top of their offensive capabilities which is the TYPE of in combat utility I'd like to see. I'm not specifically asking for these specific effects but the idea that one could do more than apply damage (status effects would be a great start, as would sundering items and non variant disarm rules)</p><p></p><p>As a band aid I'd like subsets of the manouvers to be tied to fighting styles and / or classes and / or weapons, and have the battle master archetype provide some of the old warlord functionality.</p><p></p><p>Ideally I'd like to see a combat system that at least pretended to care about martial classes.</p></blockquote><p></p>
[QUOTE="thedjally, post: 7072743, member: 6875470"] So I ignored it last time with the rapier comment but you're being painfully pedantic again. We're trying to have a discussion here and that type of deliberate misconstrual of what I meant (the large number of effects and abilities provided by spellcasting which of course as I have been talking about this whole time are not available to marital classes) doesn't add anything to the topic. To be precise we also talked about the ease of using the environment, and being invisible on top of flight but in each case these were depictions of the TYPE of additional utility / function that are available to spellcasters on top of their offensive capabilities which is the TYPE of in combat utility I'd like to see. I'm not specifically asking for these specific effects but the idea that one could do more than apply damage (status effects would be a great start, as would sundering items and non variant disarm rules) As a band aid I'd like subsets of the manouvers to be tied to fighting styles and / or classes and / or weapons, and have the battle master archetype provide some of the old warlord functionality. Ideally I'd like to see a combat system that at least pretended to care about martial classes. [/QUOTE]
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*Dungeons & Dragons
Should the game have extensive weapon lists?
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