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General Tabletop Discussion
*Dungeons & Dragons
Should the game have extensive weapon lists?
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<blockquote data-quote="Tony Vargas" data-source="post: 7072772" data-attributes="member: 996"><p>Whatever action you declare, just like everyone else.</p><p></p><p> Boredom.</p><p> And they can do a lot more to 'improv' using spells as a starting point. If you can change the environment, you can do any improv action taking advantage of the environment that anyone else could do /and/ you could change the environment to something that relates to an improv action you'd like to take. </p><p></p><p>The idea that a push-button resource like a spell locks you into just pushing buttons is absurd. They can be leveraged to do a much wider range of improvised actions than you could without them.</p><p></p><p> nod.</p><p></p><p> Hps are very abstract, as are attacks in combat. Damage is very abstract. If you're stabbed in the gut or your ankle broken or whatever, you should 'realistically' be impaired, same with being burned by a raging ball of flame. But you're not...</p><p></p><p>...except, sometimes the system decides you are. Someone casts glitterdust and you're blinded. By some dust. That glitters. But don't worry about that fireball, it won't even dry your eyes out, leave the Visine in your bag of holding, you won't need it. A ray of frost might slow you down (I forget, actually, if it still does) but of Cone of Cold doing 10x as much damage or a dwarven war-hammer to the knee? Nuth'n.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7072772, member: 996"] Whatever action you declare, just like everyone else. Boredom. And they can do a lot more to 'improv' using spells as a starting point. If you can change the environment, you can do any improv action taking advantage of the environment that anyone else could do /and/ you could change the environment to something that relates to an improv action you'd like to take. The idea that a push-button resource like a spell locks you into just pushing buttons is absurd. They can be leveraged to do a much wider range of improvised actions than you could without them. nod. Hps are very abstract, as are attacks in combat. Damage is very abstract. If you're stabbed in the gut or your ankle broken or whatever, you should 'realistically' be impaired, same with being burned by a raging ball of flame. But you're not... ...except, sometimes the system decides you are. Someone casts glitterdust and you're blinded. By some dust. That glitters. But don't worry about that fireball, it won't even dry your eyes out, leave the Visine in your bag of holding, you won't need it. A ray of frost might slow you down (I forget, actually, if it still does) but of Cone of Cold doing 10x as much damage or a dwarven war-hammer to the knee? Nuth'n. [/QUOTE]
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General Tabletop Discussion
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Should the game have extensive weapon lists?
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