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General Tabletop Discussion
*Dungeons & Dragons
Should the game have extensive weapon lists?
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<blockquote data-quote="thedjally" data-source="post: 7072828" data-attributes="member: 6875470"><p>Hey thanks for that last reply I enjoyed reading it. I can't comment on 4e but I certainly would like things to more equal but different. </p><p></p><p>With regards to the manouvers having different sources I don't agree. In my ideal world they'd all stack so that your fighting style could have manouvers associated with it, and the weapon itself, and classes could as well. While you're right about the battle master losing out here he can only choose a few, and tbh I would have the fighter get bonuses in this system and I think that it wouldn't be too hard to design it in such a way that the fighter gets the most (numerically as well as in terms of options) while providing options to other classes.</p><p></p><p>One of the guys I play with who reads a lot of 4e stuff for inspiration thinks that 4e would be something I'd really enjoy from the combat - alas I haven't had a chance to try it I wasn't playing DnD during those years. You could totally be right! But I don't think that returning to 3e martial uselessness is good either.</p><p></p><p>As far as characters and fantasy go I've always been drawn to the guy who achieves power parity through work, discipline, and skill as opposed to magic. I agree that the battle master fulfils this - what I've been trying to express is that I wish manouvers and stuff were similar to spellcasting in that it is a series of abilities that allow a character to diversify themselves.</p></blockquote><p></p>
[QUOTE="thedjally, post: 7072828, member: 6875470"] Hey thanks for that last reply I enjoyed reading it. I can't comment on 4e but I certainly would like things to more equal but different. With regards to the manouvers having different sources I don't agree. In my ideal world they'd all stack so that your fighting style could have manouvers associated with it, and the weapon itself, and classes could as well. While you're right about the battle master losing out here he can only choose a few, and tbh I would have the fighter get bonuses in this system and I think that it wouldn't be too hard to design it in such a way that the fighter gets the most (numerically as well as in terms of options) while providing options to other classes. One of the guys I play with who reads a lot of 4e stuff for inspiration thinks that 4e would be something I'd really enjoy from the combat - alas I haven't had a chance to try it I wasn't playing DnD during those years. You could totally be right! But I don't think that returning to 3e martial uselessness is good either. As far as characters and fantasy go I've always been drawn to the guy who achieves power parity through work, discipline, and skill as opposed to magic. I agree that the battle master fulfils this - what I've been trying to express is that I wish manouvers and stuff were similar to spellcasting in that it is a series of abilities that allow a character to diversify themselves. [/QUOTE]
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Should the game have extensive weapon lists?
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