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Community
General Tabletop Discussion
*Dungeons & Dragons
Should the game have extensive weapon lists?
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<blockquote data-quote="Gradine" data-source="post: 7072869" data-attributes="member: 57112"><p>But again, I think that this already exists within the core; at least if you allow feats anyone can pick up a Battlemaster maneuver or two. I'd admit that what the feat provides is a little lackluster for the cost; I'd beef up maneuvers more across the board personally. But anything a martial character ought to be able to do but isn't explicitly spelled out in the PHB is still something every martial character actually has the ability to do; it just requires some inventiveness on the part of the player and improvisation from the DM. I don't think that's asking too much; these are probably the single most important skills for a player or DM to have to bring to D&D.</p><p></p><p></p><p></p><p>In terms of 4e's siloed power sources, this describes martial character... but it also basically applies to psionic characters also, even in 5e. The Mystic is explicitly a character who achieves their power through hard work and self-discipline. But psionics uses <s>spell</s> psi points so it is basically magic so ew. </p><p></p><p></p><p></p><p>Yeah I think you'd dig 4e for the most part. FWIW I think it did a lot of things extremely well that could have been brought more into 5e (of course I also think people who say 5e didn't take anything from 4e are also wrong), but IMO there were a few questionable design decisions that dragged the whole thing down. 5e's bounded accuracy and magic item rarity were definitely responses to some of those perceived flaws; blurring the lines between the "power sources" is definitely another. All these I think were done to 5e's benefit.</p></blockquote><p></p>
[QUOTE="Gradine, post: 7072869, member: 57112"] But again, I think that this already exists within the core; at least if you allow feats anyone can pick up a Battlemaster maneuver or two. I'd admit that what the feat provides is a little lackluster for the cost; I'd beef up maneuvers more across the board personally. But anything a martial character ought to be able to do but isn't explicitly spelled out in the PHB is still something every martial character actually has the ability to do; it just requires some inventiveness on the part of the player and improvisation from the DM. I don't think that's asking too much; these are probably the single most important skills for a player or DM to have to bring to D&D. In terms of 4e's siloed power sources, this describes martial character... but it also basically applies to psionic characters also, even in 5e. The Mystic is explicitly a character who achieves their power through hard work and self-discipline. But psionics uses [s]spell[/s] psi points so it is basically magic so ew. Yeah I think you'd dig 4e for the most part. FWIW I think it did a lot of things extremely well that could have been brought more into 5e (of course I also think people who say 5e didn't take anything from 4e are also wrong), but IMO there were a few questionable design decisions that dragged the whole thing down. 5e's bounded accuracy and magic item rarity were definitely responses to some of those perceived flaws; blurring the lines between the "power sources" is definitely another. All these I think were done to 5e's benefit. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Should the game have extensive weapon lists?
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