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Community
General Tabletop Discussion
*Dungeons & Dragons
Should the game have extensive weapon lists?
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<blockquote data-quote="Gradine" data-source="post: 7072929" data-attributes="member: 57112"><p>Never been a fan of linear warrior/quadratic wizard myself.</p><p></p><p></p><p></p><p>I guess D&D really can't be all things to all people then <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>Which is a worthwhile use of a spellcaster's resources (which is why the whole "Fighters don't get to do these things!" argument falls flat on its face once you take into account an actual party in actual play). Of course, if she wanted, 5e gives her at least two different options of being able to cast it on herself.</p><p></p><p></p><p></p><p>Yeah, I'm remembering it now. It was that Fighter power that basically allowed them to do damage in a burst radius around themselves and mark multiple creatures at once. It also pulled creatures towards them. Was it mind control? Was it a charm or compulsion? It was one of those "dissociated mechanics" people complained about; or at least people who a) cared about immersion (Fantasy aesthetic) and b) needed martial powers to be explicitly non-supernatural in any way and c) needed hp to represent actual physical damage and not something more abstract. Basically, everyone who hated 4e to begin with <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Gradine, post: 7072929, member: 57112"] Never been a fan of linear warrior/quadratic wizard myself. I guess D&D really can't be all things to all people then :p Which is a worthwhile use of a spellcaster's resources (which is why the whole "Fighters don't get to do these things!" argument falls flat on its face once you take into account an actual party in actual play). Of course, if she wanted, 5e gives her at least two different options of being able to cast it on herself. Yeah, I'm remembering it now. It was that Fighter power that basically allowed them to do damage in a burst radius around themselves and mark multiple creatures at once. It also pulled creatures towards them. Was it mind control? Was it a charm or compulsion? It was one of those "dissociated mechanics" people complained about; or at least people who a) cared about immersion (Fantasy aesthetic) and b) needed martial powers to be explicitly non-supernatural in any way and c) needed hp to represent actual physical damage and not something more abstract. Basically, everyone who hated 4e to begin with :p [/QUOTE]
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Community
General Tabletop Discussion
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Should the game have extensive weapon lists?
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