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General Tabletop Discussion
*Dungeons & Dragons
Should the game have extensive weapon lists?
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<blockquote data-quote="Gradine" data-source="post: 7073000" data-attributes="member: 57112"><p>Any 5e character can do Commander's Strike with a feat, and it's even strictly martial. Any 5e character can also use the equivalent to Inspiring Word in 5e with a feat, though depending on how you did so it would be "magical" (oh no!). See below on that though. Now, my 5e fighter can't C&GI or Blinding Barrage. What can he do though? He can taunt. Any character can taunt, in any edition. Granted, only the 4e fighter can <em>deal damage</em> with that taunt, but I'm not positive that we need a taunt that does AoE damage in the game. My rogue can throw some sand in someone's face for a one-round blind. They don't do damage with the exact same action, but talk is free and I can rule kicking up sand is a bonus action.</p><p></p><p>Again, the 4e Fighter or Rogue fairly explicitly can't do those things if they don't have the power on their character sheet. The 5e Fighter or Rogue (or AD&D Fighter or Thief) do not need a power to tell them they can do these things. They need only tell the DM what they want to try to do, and let the DM decide how to resolve the action.</p><p></p><p></p><p></p><p>Your point is refuted, categorically. Don't bother trying that one again.</p><p></p><p></p><p></p><p>I actually agree with you here. Which is the whole reason why I say you don't need a power on your character sheet to tell you you can still do those very same things. "Martial" characters should be allowed to do supernatural (superhuman? Are these terms not interchangeable? Does nothing matter? Is this real life?) things. Game balance rather depends on it.</p><p></p><p></p><p></p><p>Okay.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>No seriously, why is this still an argument then? If you can just change the flavor text, including <em>the <u><strong>power source of the power itself</strong></u></em>, why is taking a feat to learn <em>healing word</em> and re-flavoring it as a non-magical <em>inspiring word</em> not acceptable? I am struggling heavily with the dissociation (no pun intended!) here. </p><p></p><p></p><p></p><p>AD&D had measurements in feet and precise geometric shapes. So did 3.X. I never felt compelled to use miniatures and game mats to track precise positioning until 4e. You could that 3.X had precise positioning as a default, but it wasn't so baked into the system that it couldn't be fairly easily ignored. And 5e is a lot softer on that than 3.X ever was, to say nothing of AD&D.</p><p></p><p></p><p></p><p>Should we talk about damage on a miss now? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Gradine, post: 7073000, member: 57112"] Any 5e character can do Commander's Strike with a feat, and it's even strictly martial. Any 5e character can also use the equivalent to Inspiring Word in 5e with a feat, though depending on how you did so it would be "magical" (oh no!). See below on that though. Now, my 5e fighter can't C&GI or Blinding Barrage. What can he do though? He can taunt. Any character can taunt, in any edition. Granted, only the 4e fighter can [I]deal damage[/I] with that taunt, but I'm not positive that we need a taunt that does AoE damage in the game. My rogue can throw some sand in someone's face for a one-round blind. They don't do damage with the exact same action, but talk is free and I can rule kicking up sand is a bonus action. Again, the 4e Fighter or Rogue fairly explicitly can't do those things if they don't have the power on their character sheet. The 5e Fighter or Rogue (or AD&D Fighter or Thief) do not need a power to tell them they can do these things. They need only tell the DM what they want to try to do, and let the DM decide how to resolve the action. Your point is refuted, categorically. Don't bother trying that one again. I actually agree with you here. Which is the whole reason why I say you don't need a power on your character sheet to tell you you can still do those very same things. "Martial" characters should be allowed to do supernatural (superhuman? Are these terms not interchangeable? Does nothing matter? Is this real life?) things. Game balance rather depends on it. Okay. No seriously, why is this still an argument then? If you can just change the flavor text, including [I]the [U][B]power source of the power itself[/B][/U][/I], why is taking a feat to learn [I]healing word[/I] and re-flavoring it as a non-magical [I]inspiring word[/I] not acceptable? I am struggling heavily with the dissociation (no pun intended!) here. AD&D had measurements in feet and precise geometric shapes. So did 3.X. I never felt compelled to use miniatures and game mats to track precise positioning until 4e. You could that 3.X had precise positioning as a default, but it wasn't so baked into the system that it couldn't be fairly easily ignored. And 5e is a lot softer on that than 3.X ever was, to say nothing of AD&D. Should we talk about damage on a miss now? :p [/QUOTE]
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Should the game have extensive weapon lists?
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