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Community
General Tabletop Discussion
*Dungeons & Dragons
Should the game have extensive weapon lists?
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<blockquote data-quote="Lanefan" data-source="post: 7086636" data-attributes="member: 29398"><p>Damage.</p><p></p><p>While the 1e idea of weapons doing different damage based on whether the foe is small or large isn't perfect, there's certainly room for having some weapons be more effective against small foes and others against large ones (so, some weapons have variable damage dice), or some other distinctions (a very limited version of 1e's weapon vs. armour type e.g. piercing does more damage vs. an unarmoured foe).</p><p></p><p>Have more different weapons do more different amounts of damage e.g. a shortsword might do d6, a mace 2d3, a cutlass d7, a scimitar d6+1, a longsword d8 and a bastard sword 2d4.</p><p></p><p>Another category might be <strong>defensive</strong>: some weapons might build in some defenses e.g. sais can disarm a foe or a spike-shield gives some AC.</p><p></p><p>A further distinction might be <strong>finesse</strong> where certain weapons (but not a whole category) in the hands of a dextrous wielder would sacrifice some damage for a better chance to hit.</p><p></p><p>And there's room within your "light" (and normal) category to further break down which weapons can and cannot effectively be dual-wielded and in what combinations and-or which can be used with a buckler.</p><p></p><p>A further refinement is the size of the wielder. A longsword (1-handed) to a human might need 2 hands for a Hobbit to wield; said Hobbit could not use a normal 2-handed sword at all.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7086636, member: 29398"] Damage. While the 1e idea of weapons doing different damage based on whether the foe is small or large isn't perfect, there's certainly room for having some weapons be more effective against small foes and others against large ones (so, some weapons have variable damage dice), or some other distinctions (a very limited version of 1e's weapon vs. armour type e.g. piercing does more damage vs. an unarmoured foe). Have more different weapons do more different amounts of damage e.g. a shortsword might do d6, a mace 2d3, a cutlass d7, a scimitar d6+1, a longsword d8 and a bastard sword 2d4. Another category might be [B]defensive[/B]: some weapons might build in some defenses e.g. sais can disarm a foe or a spike-shield gives some AC. A further distinction might be [B]finesse[/B] where certain weapons (but not a whole category) in the hands of a dextrous wielder would sacrifice some damage for a better chance to hit. And there's room within your "light" (and normal) category to further break down which weapons can and cannot effectively be dual-wielded and in what combinations and-or which can be used with a buckler. A further refinement is the size of the wielder. A longsword (1-handed) to a human might need 2 hands for a Hobbit to wield; said Hobbit could not use a normal 2-handed sword at all. Lanefan [/QUOTE]
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General Tabletop Discussion
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Should the game have extensive weapon lists?
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