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Should the Greatsword be d12?
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<blockquote data-quote="redrover" data-source="post: 4396480" data-attributes="member: 70799"><p>This looks like an interesting thread and all, but I have been rather wondering why you haven't been basing the analysis on <u>average damage per round.</u></p><p></p><p>That is, instead of dealing with raw average weapon damage <u>per hit</u>, just take that number and multiply it by the hit chance per round against a defined value (say 15 for Heroic Tier). You could stop there or figure in an appropriate attribute (maybe 16 at 1st, and boosted 1 at each opportunity).</p><p></p><p>Further, you can find the effect of different levels by just running the "per round" averages at, say 5th, 15th, and 25th levels. Seems to me an average damage per round number could be scaled more easily than what you’re using.</p><p></p><p>It would not only give a discrete value for a weapon in comparison to others, but all the confusion over the effect of attack bonuses and the exact bonus of critical hit damage would disappear because these would all factor into the average per round damage figure.</p><p></p><p>You would have to be careful about defining the parameters: weapon, target AC, level, attribute; and note that significant increments will look <u>extremely</u> small, but using an average damage per round figure may allow much more analysis flexibility without having to muck with permutations and such...</p><p> </p><p> For example, you can compare different class, weapon, and attribute builds. (Like what level does a ranger with a bastard sword have to be to match a 5th-level paladin with a dagger in melee. Just set the base parameters, use the per round to erode each subject's hit points, and see who drops first.)</p><p></p><p>Just thought this might be a little easier for the math-challenged than what you're using now.</p><p></p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="redrover, post: 4396480, member: 70799"] This looks like an interesting thread and all, but I have been rather wondering why you haven't been basing the analysis on [U]average damage per round.[/U] That is, instead of dealing with raw average weapon damage [U]per hit[/U], just take that number and multiply it by the hit chance per round against a defined value (say 15 for Heroic Tier). You could stop there or figure in an appropriate attribute (maybe 16 at 1st, and boosted 1 at each opportunity). Further, you can find the effect of different levels by just running the "per round" averages at, say 5th, 15th, and 25th levels. Seems to me an average damage per round number could be scaled more easily than what you’re using. It would not only give a discrete value for a weapon in comparison to others, but all the confusion over the effect of attack bonuses and the exact bonus of critical hit damage would disappear because these would all factor into the average per round damage figure. You would have to be careful about defining the parameters: weapon, target AC, level, attribute; and note that significant increments will look [U]extremely[/U] small, but using an average damage per round figure may allow much more analysis flexibility without having to muck with permutations and such... For example, you can compare different class, weapon, and attribute builds. (Like what level does a ranger with a bastard sword have to be to match a 5th-level paladin with a dagger in melee. Just set the base parameters, use the per round to erode each subject's hit points, and see who drops first.) Just thought this might be a little easier for the math-challenged than what you're using now. :) [/QUOTE]
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Should the Greatsword be d12?
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