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Should the Greatsword be d12?
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<blockquote data-quote="DLichen" data-source="post: 4396491" data-attributes="member: 71083"><p>I haven't checked the spreadsheet math everybody else did yet but according to my own conclusions:</p><p></p><p>If your damage bonus is less than 10-12 (pre epic), the greataxe is a superior choice for damage output</p><p></p><p>-Why 10-12? At around 10, the DPR is around a decimal point off between the two with the axe still ahead, by 12, the greatsword is dealing around equal damage if the greatsword hits on a 10 and a greataxe hits on a 12 (may vary depending on magic weapon you are using, approximate numbers)</p><p></p><p>At any point where you can get hammer rhythm and can use it well, the maul is the best choice, the damage on a miss is just too good (ie paragon, when +10 to damage becomes viable)</p><p></p><p>Once you hit epic, the greataxe catches up slightly, especially if you factor in vorpal, but is still the inferior choice</p><p></p><p>Conclusions: Hammer rhythm is NUTS good, and so is scimitar dance</p><p></p><p>Greatsword isn't blown out of the water by any means, it's just not very special, especially for a two-hander, you would almost always use a bastard sword if you could instead, and if you have the dex to really make yourself good with swords (for improved crit) - scimitars would usually be even better than the other options</p><p></p><p>The only two handed sword worth using from a char op standpoint would be the falchion after you get gauntlets of destruction</p><p></p><p>But I think the key point here is:</p><p></p><p>Any time you would want to use a greatsword, a bastard sword does it better for a feat, and <strong>4e characters have feats to blow usually.</strong> A greatsword (and by extension the longsword) really needs some omph so that players have a reason to use it (bar fluff) past heroic level because the bastard sword is just plain better.</p><p></p><p>However, if you note from hammer rhythm, a weapon's power comes largely from feat support. Paladins who have a hard time meeting the con req for hammer mastery would be much better served going axes or swords instead.</p><p></p><p>My favorite bandaid patch at the moment for greatsword lovers is to add a superior greatsword that does +3 2d6 - but I'm sure once the martial splat book comes out and more worthy feats are there to take, using a bastard sword is no longer such a no brainer.</p></blockquote><p></p>
[QUOTE="DLichen, post: 4396491, member: 71083"] I haven't checked the spreadsheet math everybody else did yet but according to my own conclusions: If your damage bonus is less than 10-12 (pre epic), the greataxe is a superior choice for damage output -Why 10-12? At around 10, the DPR is around a decimal point off between the two with the axe still ahead, by 12, the greatsword is dealing around equal damage if the greatsword hits on a 10 and a greataxe hits on a 12 (may vary depending on magic weapon you are using, approximate numbers) At any point where you can get hammer rhythm and can use it well, the maul is the best choice, the damage on a miss is just too good (ie paragon, when +10 to damage becomes viable) Once you hit epic, the greataxe catches up slightly, especially if you factor in vorpal, but is still the inferior choice Conclusions: Hammer rhythm is NUTS good, and so is scimitar dance Greatsword isn't blown out of the water by any means, it's just not very special, especially for a two-hander, you would almost always use a bastard sword if you could instead, and if you have the dex to really make yourself good with swords (for improved crit) - scimitars would usually be even better than the other options The only two handed sword worth using from a char op standpoint would be the falchion after you get gauntlets of destruction But I think the key point here is: Any time you would want to use a greatsword, a bastard sword does it better for a feat, and [B]4e characters have feats to blow usually.[/B] A greatsword (and by extension the longsword) really needs some omph so that players have a reason to use it (bar fluff) past heroic level because the bastard sword is just plain better. However, if you note from hammer rhythm, a weapon's power comes largely from feat support. Paladins who have a hard time meeting the con req for hammer mastery would be much better served going axes or swords instead. My favorite bandaid patch at the moment for greatsword lovers is to add a superior greatsword that does +3 2d6 - but I'm sure once the martial splat book comes out and more worthy feats are there to take, using a bastard sword is no longer such a no brainer. [/QUOTE]
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Should the Greatsword be d12?
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