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Should the keen quality even exist?
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<blockquote data-quote="FreeTheSlaves" data-source="post: 2334429" data-attributes="member: 9952"><p>Assuming that confirmations are successful 1/2 of the time and that keen improves damage by about 10%; i.e. these two combine to increase damage by about 5%, the average damage output has to be over 21 points to make keen better than an extra +1 enhancement.</p><p></p><p>****</p><p></p><p>e.g.</p><p></p><p>Two equal fighters, one with greatsword+2 & the other a +1 keen</p><p></p><p>2d6+16 (damage from all sources), crit 19+, *2</p><p>23*1.05=<strong>24.15</strong></p><p></p><p>2d6+15 (damage from all sources), crit 17+, *2</p><p>22*1.1=<strong>24.2</strong></p><p></p><p>****</p><p></p><p>The average damage (23.1) was the same at a base +13 damage before magic weapon enhancement was included. A base +14 damage is really difficult to obtain with one handed weapons before str is boosted to about 30; power attack & str*1.5 allows 2handers to achieve this much earlier.</p><p></p><p>Hmm, the above did not take into consideration the extra +1 to hit from the +2 weapon, I'll factor that in now.</p><p></p><p>****</p><p></p><p>Two equal fighters, one with greatsword+2 & the other a +1 keen, with a +1 weapon they both will hit 50% of the time & so the +2 weapon will hit 55% of the time. I can't be bothered recalculating the critical confirmation as it is too miniscule. </p><p></p><p>2d6+16 (damage from all sources), crit 19+, *2</p><p>0.55*(23*1.05)=<strong>13.2825</strong></p><p></p><p>2d6+15 (damage from all sources), crit 17+, *2</p><p>0.50*(22*1.1)=<strong>12.1</strong></p><p></p><p>****</p><p></p><p>I don't know how to easily work out where the keen beats the extra enhancement but I'd guess it is about at 24pts+. Something to bear in mind though is that enhancement caps at +5 & keen can then be used to further boost damage output, and the greater the average damage the better the mileage from keen.</p></blockquote><p></p>
[QUOTE="FreeTheSlaves, post: 2334429, member: 9952"] Assuming that confirmations are successful 1/2 of the time and that keen improves damage by about 10%; i.e. these two combine to increase damage by about 5%, the average damage output has to be over 21 points to make keen better than an extra +1 enhancement. **** e.g. Two equal fighters, one with greatsword+2 & the other a +1 keen 2d6+16 (damage from all sources), crit 19+, *2 23*1.05=[B]24.15[/B] 2d6+15 (damage from all sources), crit 17+, *2 22*1.1=[B]24.2[/B] **** The average damage (23.1) was the same at a base +13 damage before magic weapon enhancement was included. A base +14 damage is really difficult to obtain with one handed weapons before str is boosted to about 30; power attack & str*1.5 allows 2handers to achieve this much earlier. Hmm, the above did not take into consideration the extra +1 to hit from the +2 weapon, I'll factor that in now. **** Two equal fighters, one with greatsword+2 & the other a +1 keen, with a +1 weapon they both will hit 50% of the time & so the +2 weapon will hit 55% of the time. I can't be bothered recalculating the critical confirmation as it is too miniscule. 2d6+16 (damage from all sources), crit 19+, *2 0.55*(23*1.05)=[B]13.2825[/B] 2d6+15 (damage from all sources), crit 17+, *2 0.50*(22*1.1)=[B]12.1[/B] **** I don't know how to easily work out where the keen beats the extra enhancement but I'd guess it is about at 24pts+. Something to bear in mind though is that enhancement caps at +5 & keen can then be used to further boost damage output, and the greater the average damage the better the mileage from keen. [/QUOTE]
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Should the keen quality even exist?
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