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General Tabletop Discussion
*Dungeons & Dragons
Should the Paladin be changed into a more generic half-caster magic knight?
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<blockquote data-quote="DEFCON 1" data-source="post: 9439104" data-attributes="member: 7006"><p>Does anyone use new classes in their 5E games from third-party sources? Anyone have any Warlords or Psions or Shaman or Magi or Occultists that were made by companies other than Wizards of the Coast at their tables?</p><p></p><p>If the answer is primarily 'No'... that's probably a good indication why WotC hasn't bothered either. If no one can be bothered using new classes that have already been designed, playtested, and published... why would WotC possibly think folks would really want to use ones that they'd have to get around to making? To go through all that effort only to discover it's only a select handful of players who actually want more classes?</p><p></p><p>As far as the Arcane Half-Caster is concerned... my stance has always been to tell me what the flavor and narrative of this class is in the world that isn't just name-checking game mechanics. The Ranger and the Paladin have narrative placement and a story of who they are in the world, so the gish needs to have one too if there's ever hope to see one get made by WotC. The current game only has three "generic" classes whose flavor and narrative place in the world is defined by the subclasses-- the Fighter, the Rogue, and the Sorcerer-- and I don't believe WotC has any intention of making a fourth any time soon. We already have the Eldritch Knight-- as "generic" and story-less a warrior/arcanist there is-- so making a "full class" to match is unnecessary.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9439104, member: 7006"] Does anyone use new classes in their 5E games from third-party sources? Anyone have any Warlords or Psions or Shaman or Magi or Occultists that were made by companies other than Wizards of the Coast at their tables? If the answer is primarily 'No'... that's probably a good indication why WotC hasn't bothered either. If no one can be bothered using new classes that have already been designed, playtested, and published... why would WotC possibly think folks would really want to use ones that they'd have to get around to making? To go through all that effort only to discover it's only a select handful of players who actually want more classes? As far as the Arcane Half-Caster is concerned... my stance has always been to tell me what the flavor and narrative of this class is in the world that isn't just name-checking game mechanics. The Ranger and the Paladin have narrative placement and a story of who they are in the world, so the gish needs to have one too if there's ever hope to see one get made by WotC. The current game only has three "generic" classes whose flavor and narrative place in the world is defined by the subclasses-- the Fighter, the Rogue, and the Sorcerer-- and I don't believe WotC has any intention of making a fourth any time soon. We already have the Eldritch Knight-- as "generic" and story-less a warrior/arcanist there is-- so making a "full class" to match is unnecessary. [/QUOTE]
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Community
General Tabletop Discussion
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Should the Paladin be changed into a more generic half-caster magic knight?
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