Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Should the Paladin be changed into a more generic half-caster magic knight?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Steampunkette" data-source="post: 9439157" data-attributes="member: 6796468"><p>Worth noting: </p><p></p><p>In my next release, Martial Artistry, I introduce the Champion as an A5e class compatible with 5e and presumably 5.5e.</p><p></p><p>While not a half-caster out of the gate, they do have a "Righteous Cause" that they follow at level 1 which is pretty oathlike. And at level 6 they get the ability to set out Quests for themselves as a goal to achieve before the next long rest. So long as they're progressing toward that goal they gain some nice benefits... but if they fail to achieve it before they bed down, they get some repercussions.</p><p></p><p>One of the benefits of Questing is that you ignore the penalties for fatigue/strife/exhaustion while questing. So you could totally set yourself a goal to travel the entire way across a nation state to bring word of the invading army's approach, do a forced march for 72 straight hours without taking a long rest, then burst into the king's courtroom, warn them of the incoming danger, and immediately die of exhaustion, your quest fulfilled.</p><p></p><p>Sort of like how Pheidippides ran all the way from Sparta to Marathon to Athens to declare the Greek victory over the Persians then immediately collapsed and died.</p><p></p><p>Having the Paladin not be utterly generic gives designers like me these additional design spaces to create new classes and class concepts which fill in narrative gaps and provide different ways to approach the same principles within the mechanics.</p><p></p><p>Also you could -totally- tear off all the combat maneuvers from the Champion and add in a half-caster progression of spells and it'd work just fine! Or just use the already extant "Mystic Champion" archetype with the Arcane Knight martial tradition for quasi-magic martial maneuvers to make a relatively faithful 4e Sword Mage. </p><p></p><p>Especially if their Righteous Causes is Supernatural Patron which basically gives them the <em>Green Flame Blade</em> spell but with multiple attacks.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 9439157, member: 6796468"] Worth noting: In my next release, Martial Artistry, I introduce the Champion as an A5e class compatible with 5e and presumably 5.5e. While not a half-caster out of the gate, they do have a "Righteous Cause" that they follow at level 1 which is pretty oathlike. And at level 6 they get the ability to set out Quests for themselves as a goal to achieve before the next long rest. So long as they're progressing toward that goal they gain some nice benefits... but if they fail to achieve it before they bed down, they get some repercussions. One of the benefits of Questing is that you ignore the penalties for fatigue/strife/exhaustion while questing. So you could totally set yourself a goal to travel the entire way across a nation state to bring word of the invading army's approach, do a forced march for 72 straight hours without taking a long rest, then burst into the king's courtroom, warn them of the incoming danger, and immediately die of exhaustion, your quest fulfilled. Sort of like how Pheidippides ran all the way from Sparta to Marathon to Athens to declare the Greek victory over the Persians then immediately collapsed and died. Having the Paladin not be utterly generic gives designers like me these additional design spaces to create new classes and class concepts which fill in narrative gaps and provide different ways to approach the same principles within the mechanics. Also you could -totally- tear off all the combat maneuvers from the Champion and add in a half-caster progression of spells and it'd work just fine! Or just use the already extant "Mystic Champion" archetype with the Arcane Knight martial tradition for quasi-magic martial maneuvers to make a relatively faithful 4e Sword Mage. Especially if their Righteous Causes is Supernatural Patron which basically gives them the [I]Green Flame Blade[/I] spell but with multiple attacks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Should the Paladin be changed into a more generic half-caster magic knight?
Top