Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Should the Paladin be changed into a more generic half-caster magic knight?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Steampunkette" data-source="post: 9439623" data-attributes="member: 6796468"><p>Swordmage, or the only lightly implied Swordsage, to me, is better than "Pendragon" -because- it lacks a strict narrative element while providing hints at a narrative in a broad manner.</p><p></p><p>That's the allure of the Fighter. Any kind of fighter can be a fighter. You can make a Samurai or a romantic Knight or a scruffy Nerfherder or a Soldier all within the same class.</p><p></p><p>Putting too much narrative into a class, defining it so precisely that it essentially needs a specific setting, causes problems. I'm worried about my Warcaster for that reason, even though they're a cantrip-casting fighter-type class with a gishy subclass.</p><p></p><p>I made them students of war. Of military schools the same way a Wizard might have a mentor in a tower. Which implies that any setting with warcasters needs to have military schools capable of training magical artillery.</p><p></p><p>I still think it'll work, though, because I tried to keep it light beyond that.</p><p></p><p>But the Pendragon is a Fighter-Sorcerer of a powerful, presumably noble, bloodline. That definitely shrinks the options for character creation significantly. And the fact that it's named after characters in Arthurian Legend, specifically, adds another narrative expectation onto all of them.</p><p></p><p>Mechanically, I think it's very cool. The ability to multi-attack but if you miss your first shot swap to a cantrip is a neat 'Failsafe' gishiness. Though the opportunity cost is kinda nutty when you've got them swinging a Weapon+1d12 attack at level 1 and if they swing with a regular attack and hit they're gonna trade 2d12 damage for a single weapon attack's swing.</p><p></p><p>It does hit a big part of the 'Core' of gishiness, which is spellcasting and melee and armor. But I think a stronger flavor of gishing would be to attack -and- cast, rather than attack -or- cast, on a given turn.</p><p></p><p>Which I haven't even fully figured out how to do in a balanced manner, even using only cantrips. The closest I got was splitcasting cantrips to make multiple attacks as you gain levels (four 1d10 <em>Firebolts</em> rather than one 4d10 <em>Firebolt</em>) and a Spellstrike ability to put cantrips into your weapon (dealing weapon+cantrip damage on a hit) with a Multistrike replacement for Extra Attack making it so you can only swing twice on your action and a weak bonus-action attack with the same weapon.</p><p></p><p>But that's only for the Swordsage archetype.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 9439623, member: 6796468"] Swordmage, or the only lightly implied Swordsage, to me, is better than "Pendragon" -because- it lacks a strict narrative element while providing hints at a narrative in a broad manner. That's the allure of the Fighter. Any kind of fighter can be a fighter. You can make a Samurai or a romantic Knight or a scruffy Nerfherder or a Soldier all within the same class. Putting too much narrative into a class, defining it so precisely that it essentially needs a specific setting, causes problems. I'm worried about my Warcaster for that reason, even though they're a cantrip-casting fighter-type class with a gishy subclass. I made them students of war. Of military schools the same way a Wizard might have a mentor in a tower. Which implies that any setting with warcasters needs to have military schools capable of training magical artillery. I still think it'll work, though, because I tried to keep it light beyond that. But the Pendragon is a Fighter-Sorcerer of a powerful, presumably noble, bloodline. That definitely shrinks the options for character creation significantly. And the fact that it's named after characters in Arthurian Legend, specifically, adds another narrative expectation onto all of them. Mechanically, I think it's very cool. The ability to multi-attack but if you miss your first shot swap to a cantrip is a neat 'Failsafe' gishiness. Though the opportunity cost is kinda nutty when you've got them swinging a Weapon+1d12 attack at level 1 and if they swing with a regular attack and hit they're gonna trade 2d12 damage for a single weapon attack's swing. It does hit a big part of the 'Core' of gishiness, which is spellcasting and melee and armor. But I think a stronger flavor of gishing would be to attack -and- cast, rather than attack -or- cast, on a given turn. Which I haven't even fully figured out how to do in a balanced manner, even using only cantrips. The closest I got was splitcasting cantrips to make multiple attacks as you gain levels (four 1d10 [I]Firebolts[/I] rather than one 4d10 [I]Firebolt[/I]) and a Spellstrike ability to put cantrips into your weapon (dealing weapon+cantrip damage on a hit) with a Multistrike replacement for Extra Attack making it so you can only swing twice on your action and a weak bonus-action attack with the same weapon. But that's only for the Swordsage archetype. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Should the Paladin be changed into a more generic half-caster magic knight?
Top