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General Tabletop Discussion
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Should the Paladin be changed into a more generic half-caster magic knight?
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<blockquote data-quote="DEFCON 1" data-source="post: 9440325" data-attributes="member: 7006"><p>I think all three of these themes could work in the game if they were to be proposed as the foundation of why the class exists. For me, whenever this question of arcane half-caster came up... my instinct was always to go in the direction you mentioned in your second and third points-- the warrior defender who uses magic to protect people / society against magic, whether that be other spellcasters or magical monsters. The Witcher uses this theme, as does the video game series Dragon Age, with their Templars of the Chantry. And the fact even 5E14 had an anti-mage Feat to take tells us that its an idea that the game has wanted to have, but they've never really gone all-in on it.</p><p></p><p>The big thing I think they'd have to figure out is how this class comes about narratively in the game world. Are they knights like paladins are... noblemen-ish heavy armor-clad, sword and shield types that work for royalty or kingsguard and the like? Or are they random peoples who get "called" to service to protect a world that fears them (a la The Witcher)? Or do the Gods of Magic in the world imbue some of their servants with arcane power to go after those that abuse the gifts of the Weave (thinking that fighting 'fire with fire' would be more effective than imbuing these servants with divine power as they do their clerics and such?)</p><p></p><p>Different ways to go about it... but I just don't know if enough players would embrace any of these ideas to the point where WotC would feel like they <em>needed</em> to make this class. Especially if the overwhelming comment from people is always "No, we don't want that kind of specific story, we just want an empty framework of martial and caster mechanics that are different than what you get from multiclassing." But that's a concept I don't suspect we'll ever see from them.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9440325, member: 7006"] I think all three of these themes could work in the game if they were to be proposed as the foundation of why the class exists. For me, whenever this question of arcane half-caster came up... my instinct was always to go in the direction you mentioned in your second and third points-- the warrior defender who uses magic to protect people / society against magic, whether that be other spellcasters or magical monsters. The Witcher uses this theme, as does the video game series Dragon Age, with their Templars of the Chantry. And the fact even 5E14 had an anti-mage Feat to take tells us that its an idea that the game has wanted to have, but they've never really gone all-in on it. The big thing I think they'd have to figure out is how this class comes about narratively in the game world. Are they knights like paladins are... noblemen-ish heavy armor-clad, sword and shield types that work for royalty or kingsguard and the like? Or are they random peoples who get "called" to service to protect a world that fears them (a la The Witcher)? Or do the Gods of Magic in the world imbue some of their servants with arcane power to go after those that abuse the gifts of the Weave (thinking that fighting 'fire with fire' would be more effective than imbuing these servants with divine power as they do their clerics and such?) Different ways to go about it... but I just don't know if enough players would embrace any of these ideas to the point where WotC would feel like they [I]needed[/I] to make this class. Especially if the overwhelming comment from people is always "No, we don't want that kind of specific story, we just want an empty framework of martial and caster mechanics that are different than what you get from multiclassing." But that's a concept I don't suspect we'll ever see from them. [/QUOTE]
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Should the Paladin be changed into a more generic half-caster magic knight?
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