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Community
General Tabletop Discussion
*Dungeons & Dragons
Should the Paladin be changed into a more generic half-caster magic knight?
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<blockquote data-quote="Shardstone" data-source="post: 9441112" data-attributes="member: 6807784"><p>So as I'm thinking about the Exorcist, which is the name I'm giving my next arcane half-gish, I'm exploring different mechanics and narrative themes. One thing I keep coming to is how the 2024 Eldritch Knight can replace attacks with spells. I think this is fine for the Fighter, who has multiple attacks, but a typical gish with two attacks wouldn't use the same tech. But then I realized that it really isn't all that OP (IMO) to spend a leveled spell as a gish specifically in place of one attack. </p><p></p><p>This is the direction I'm currently leaning, which comes online at 5th level for the Exorcist. When I think about this idea, I think of it as a replacement for the typical spellblade mechanic (which I already used for a Pendragon subclass, and will probably bring into a Exorcist subclass as well). I imagine you attack with your weapon (or unarmed strikes, more on that later) and then unleash a spell right after your attack. Like Yusuke's Spirit Gun, a Naruto Ninjutsu, Mistborn allomancies, Witcher signs, and so on -- these aren't used alongside weapons (generally) but as parts of combat styles. This is the kind of Fantasy I want the class to emulate.</p><p></p><p>I also want to steal a bit more from 2024. Both Paladin and Ranger have a "key spell" (Smite/Hunter's Mark) that is now interwoven into the class. So, I want to make one for the Exorcist as well. I have <strong>TWO IDEAS.</strong></p><p><strong></strong></p><p><strong>IDEA ONE: </strong>I'm thinking some kind of "Arcane Reinforcement" where they generate a pool of Aura when they cast the spell, which can be spent in several ways for as long as they have it. No concentration, can be upcast for more options and re-cast to refill the pool. The Aura is a magical energy that the Exorcist uses to reinforce their body from magical harm and also enhance other actions and spellcastings, etc.</p><p></p><p><strong>IDEA TWO: </strong>In this case, the spell would be a "Signature Spell;" the Exorcist would choose one spell they know and make tweaks to it as they level it up, creating different variations of that spell which they can cast for free once per short rest. This will probably be the idea I go for, because the first idea could be made a class or subclass mechanic, and this idea allows me more interesting space to work subclasses in with.</p><p></p><p>I will continue to farm this thread for class ideas, from the chaos of the squabbling.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9441112, member: 6807784"] So as I'm thinking about the Exorcist, which is the name I'm giving my next arcane half-gish, I'm exploring different mechanics and narrative themes. One thing I keep coming to is how the 2024 Eldritch Knight can replace attacks with spells. I think this is fine for the Fighter, who has multiple attacks, but a typical gish with two attacks wouldn't use the same tech. But then I realized that it really isn't all that OP (IMO) to spend a leveled spell as a gish specifically in place of one attack. This is the direction I'm currently leaning, which comes online at 5th level for the Exorcist. When I think about this idea, I think of it as a replacement for the typical spellblade mechanic (which I already used for a Pendragon subclass, and will probably bring into a Exorcist subclass as well). I imagine you attack with your weapon (or unarmed strikes, more on that later) and then unleash a spell right after your attack. Like Yusuke's Spirit Gun, a Naruto Ninjutsu, Mistborn allomancies, Witcher signs, and so on -- these aren't used alongside weapons (generally) but as parts of combat styles. This is the kind of Fantasy I want the class to emulate. I also want to steal a bit more from 2024. Both Paladin and Ranger have a "key spell" (Smite/Hunter's Mark) that is now interwoven into the class. So, I want to make one for the Exorcist as well. I have [B]TWO IDEAS. IDEA ONE: [/B]I'm thinking some kind of "Arcane Reinforcement" where they generate a pool of Aura when they cast the spell, which can be spent in several ways for as long as they have it. No concentration, can be upcast for more options and re-cast to refill the pool. The Aura is a magical energy that the Exorcist uses to reinforce their body from magical harm and also enhance other actions and spellcastings, etc. [B]IDEA TWO: [/B]In this case, the spell would be a "Signature Spell;" the Exorcist would choose one spell they know and make tweaks to it as they level it up, creating different variations of that spell which they can cast for free once per short rest. This will probably be the idea I go for, because the first idea could be made a class or subclass mechanic, and this idea allows me more interesting space to work subclasses in with. I will continue to farm this thread for class ideas, from the chaos of the squabbling. [/QUOTE]
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Should the Paladin be changed into a more generic half-caster magic knight?
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