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General Tabletop Discussion
*Dungeons & Dragons
Should the Paladin be changed into a more generic half-caster magic knight?
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<blockquote data-quote="DEFCON 1" data-source="post: 9442011" data-attributes="member: 7006"><p>As it stands in the game with the rules as currently written... for a warrior/arcanist you can't have the latter without making the former. Without making new mechanics (or refluffing existing mechanics) there is no way to create a class that does both fighting and magic-using at the same time. The game has no options for that. To get what the pro-half-caster players apparently want that is more than just the Eldritch Knight... they need a new design paradigm. If they didn't, they'd be happy using the Blade-pact Warlock or the College of Swords Bard, or the Bladesinger Wizard, or refluffing the Battlemaster Fighter such that all the maneuvers they can do were "magical effects" rather than "martial effects". Don't call them "maneuvers", call them "incantations"... don't call them "superiority dice", call them "glamour dice"... a creature doesn't get knocked prone due to "Trip Attack" maneuver, but to the "Aetheran Stumble" incantation (or whatever name you want to call it.) Or else do what the thread purports and refluff the Paladin and rename all their features to arcane names rather than divine or oath-based ideas.</p><p></p><p>But I don't think this is what those people want, is it? If it was, they'd have been just doing it themselves for themselves this entire decade. Or going to any of the 3rd Party creators and using all the material the internet has generated on this concept this entire time.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9442011, member: 7006"] As it stands in the game with the rules as currently written... for a warrior/arcanist you can't have the latter without making the former. Without making new mechanics (or refluffing existing mechanics) there is no way to create a class that does both fighting and magic-using at the same time. The game has no options for that. To get what the pro-half-caster players apparently want that is more than just the Eldritch Knight... they need a new design paradigm. If they didn't, they'd be happy using the Blade-pact Warlock or the College of Swords Bard, or the Bladesinger Wizard, or refluffing the Battlemaster Fighter such that all the maneuvers they can do were "magical effects" rather than "martial effects". Don't call them "maneuvers", call them "incantations"... don't call them "superiority dice", call them "glamour dice"... a creature doesn't get knocked prone due to "Trip Attack" maneuver, but to the "Aetheran Stumble" incantation (or whatever name you want to call it.) Or else do what the thread purports and refluff the Paladin and rename all their features to arcane names rather than divine or oath-based ideas. But I don't think this is what those people want, is it? If it was, they'd have been just doing it themselves for themselves this entire decade. Or going to any of the 3rd Party creators and using all the material the internet has generated on this concept this entire time. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Should the Paladin be changed into a more generic half-caster magic knight?
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