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Should the PCs try and capture the NPC starship?
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<blockquote data-quote="chaochou" data-source="post: 7313998" data-attributes="member: 99817"><p>Your evidence for that is what? Nothing. My villains would blow your tiny mind.</p><p></p><p></p><p></p><p>Nothing I've said indicates otherwise.</p><p></p><p></p><p></p><p> [MENTION=42582]pemerton[/MENTION] asked for input from players. You, desperate for control, decided you're the GM. Thank God you're not.</p><p></p><p></p><p></p><p>Nothing I said was simple. You just want your tedious railroad rubbish to go elsewhere and you view your version of the situation as more important than anyone else's.</p><p></p><p></p><p></p><p>No. Again, you're just disparaging someone else's contribution to try and get your way. This is about your desperate need for control of the fiction.</p><p></p><p>And as for evidence... there's no such thing as evidence. The boat being damaged is authored. What you're saying is that you want to author it, and you resent me authoring it, so now you want to have done it in advance and then give the players 'clues' so they can exploit it in the way you intended. Anything else and you lose control, and you can't handle it.</p><p></p><p></p><p></p><p>There are three problems with this:</p><p>i) It's false</p><p>ii) It's really, really, really, really boring</p><p>iii) It's the statement of a control freak attempting to browbeat players into doing what they're told</p><p></p><p></p><p></p><p>Which in your game never happens. But the million to one shot is that you thought of it instead of me and then wrote it down and then created a breadcrumb trail of tedious 'clues' and then docile players were shunted towards asking questions about it and got to talk to your one-dimensional npc informants.. and only then do they have your tedious permission to get on board the ship via the method you've created for them. cf railroading</p><p></p><p></p><p></p><p>No, it's not. It's code for finding out what the GM is going to give you permission to do. It keeps the GM in control.</p><p></p><p></p><p></p><p>Railroading isn't the players doing what you say. Railroading is the outcomes being the ones you've chosen. And you've done <strong><em>nothing but </em></strong> try to dictate outcomes and then pretend your words are more authoritative than anyone elses, including mine and the person actually running the game. Lame doesn't even begin to describe your approach.</p></blockquote><p></p>
[QUOTE="chaochou, post: 7313998, member: 99817"] Your evidence for that is what? Nothing. My villains would blow your tiny mind. Nothing I've said indicates otherwise. [MENTION=42582]pemerton[/MENTION] asked for input from players. You, desperate for control, decided you're the GM. Thank God you're not. Nothing I said was simple. You just want your tedious railroad rubbish to go elsewhere and you view your version of the situation as more important than anyone else's. No. Again, you're just disparaging someone else's contribution to try and get your way. This is about your desperate need for control of the fiction. And as for evidence... there's no such thing as evidence. The boat being damaged is authored. What you're saying is that you want to author it, and you resent me authoring it, so now you want to have done it in advance and then give the players 'clues' so they can exploit it in the way you intended. Anything else and you lose control, and you can't handle it. There are three problems with this: i) It's false ii) It's really, really, really, really boring iii) It's the statement of a control freak attempting to browbeat players into doing what they're told Which in your game never happens. But the million to one shot is that you thought of it instead of me and then wrote it down and then created a breadcrumb trail of tedious 'clues' and then docile players were shunted towards asking questions about it and got to talk to your one-dimensional npc informants.. and only then do they have your tedious permission to get on board the ship via the method you've created for them. cf railroading No, it's not. It's code for finding out what the GM is going to give you permission to do. It keeps the GM in control. Railroading isn't the players doing what you say. Railroading is the outcomes being the ones you've chosen. And you've done [B][I]nothing but [/I][/B] try to dictate outcomes and then pretend your words are more authoritative than anyone elses, including mine and the person actually running the game. Lame doesn't even begin to describe your approach. [/QUOTE]
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Should the PCs try and capture the NPC starship?
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