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General Tabletop Discussion
*TTRPGs General
Should the PCs try and capture the NPC starship?
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<blockquote data-quote="Derren" data-source="post: 7314003" data-attributes="member: 2518"><p>As you are only capable of insults instead of rational thought or logical thinking and seem to rely on the players to do the work for you as you are unable to craft a living world (using "railroading" as an excuse to hide behind) I doubt that.</p><p></p><p>If you run a game where the GM does not prepare anything in advance, including major NPCs, and the game world reshapes itself on the spot based on a die roll and also only concerns itself with the moment so the PCs do not have to face any consequences for their actions (or the consequences are too not based on logical reasoning but instead only on a die roll) then information gathering is indeed useless as it doesnt matter.</p><p>In any other case finding out more information about the NPCs and judging the consequences of their actions is just common sense.</p><p></p><p>And despite what you apparently think preparing such information is not railroading, it is creating a living, consistent world, the main job of a GM. It also means that you take your players seriously as they are now responsible for coming up with a good plan and having to live with any consequences. You seem to prefer to ignore the players input though as no matter what they want to do the die decides what happens which means there is no reason for them to spend much thought on what they do (like with your distress call idea).</p></blockquote><p></p>
[QUOTE="Derren, post: 7314003, member: 2518"] As you are only capable of insults instead of rational thought or logical thinking and seem to rely on the players to do the work for you as you are unable to craft a living world (using "railroading" as an excuse to hide behind) I doubt that. If you run a game where the GM does not prepare anything in advance, including major NPCs, and the game world reshapes itself on the spot based on a die roll and also only concerns itself with the moment so the PCs do not have to face any consequences for their actions (or the consequences are too not based on logical reasoning but instead only on a die roll) then information gathering is indeed useless as it doesnt matter. In any other case finding out more information about the NPCs and judging the consequences of their actions is just common sense. And despite what you apparently think preparing such information is not railroading, it is creating a living, consistent world, the main job of a GM. It also means that you take your players seriously as they are now responsible for coming up with a good plan and having to live with any consequences. You seem to prefer to ignore the players input though as no matter what they want to do the die decides what happens which means there is no reason for them to spend much thought on what they do (like with your distress call idea). [/QUOTE]
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Should the PCs try and capture the NPC starship?
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