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General Tabletop Discussion
*Dungeons & Dragons
Should the PHB have an arcane half caster?
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<blockquote data-quote="doctorbadwolf" data-source="post: 8876990" data-attributes="member: 6704184"><p>Definitely. Some, like Arcane trickster, are good where they are, but others…</p><p></p><p>To be fair, all that makes the Artificer a “tech” class is flavor. They could just as easily be a rune-scribe, or an “Imbuer” who channels elemental and planar energy into objects and potions, or a blessed smith with a living mithral arm whose touch imbues divine power into items because they’re blessed by Moradin or whatever. </p><p></p><p>Hell, Artillerist makes a really good Battle Mage, and Alchemist is…an iconic Medieval archetype. Add Ritual Caster feat and it’s a really good representation of the hermetic alchemists. </p><p></p><p>The hermetic alchemist, equal parts scientist and magician, is literally more iconic than the “battle priest” or “shapeshifting nature priest” or half the other classes. </p><p></p><p>I don’t think you actually need to change or delete any existing subclasses, but all the things in the phb are subjecting to being changed, as long as the new version is compatible with supplemental stuff that is already published. Adding the artificer would mostly just be an issue due to devaluing Tasha’s and Eberron RFTLW. </p><p></p><p>Adding a swordmage, or rewriting the monk to be the mystic and making it lean more toward gish while remaining compatible with existing subclasses*, wouldn’t be an issue IMO. </p><p></p><p>*you add the ability to choose Int over Wis, ability to choose from 2-3 different defense buffs, including a defense boost that lets you wear armor, and some more explicitly mystical ki abilities, and then you fix the elements subclass so it doesn’t suck. From there it’s just rewriting a lot of flavor, making the core features less hardline about weapons and armor, maybe rework level 5, and go.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8876990, member: 6704184"] Definitely. Some, like Arcane trickster, are good where they are, but others… To be fair, all that makes the Artificer a “tech” class is flavor. They could just as easily be a rune-scribe, or an “Imbuer” who channels elemental and planar energy into objects and potions, or a blessed smith with a living mithral arm whose touch imbues divine power into items because they’re blessed by Moradin or whatever. Hell, Artillerist makes a really good Battle Mage, and Alchemist is…an iconic Medieval archetype. Add Ritual Caster feat and it’s a really good representation of the hermetic alchemists. The hermetic alchemist, equal parts scientist and magician, is literally more iconic than the “battle priest” or “shapeshifting nature priest” or half the other classes. I don’t think you actually need to change or delete any existing subclasses, but all the things in the phb are subjecting to being changed, as long as the new version is compatible with supplemental stuff that is already published. Adding the artificer would mostly just be an issue due to devaluing Tasha’s and Eberron RFTLW. Adding a swordmage, or rewriting the monk to be the mystic and making it lean more toward gish while remaining compatible with existing subclasses*, wouldn’t be an issue IMO. *you add the ability to choose Int over Wis, ability to choose from 2-3 different defense buffs, including a defense boost that lets you wear armor, and some more explicitly mystical ki abilities, and then you fix the elements subclass so it doesn’t suck. From there it’s just rewriting a lot of flavor, making the core features less hardline about weapons and armor, maybe rework level 5, and go. [/QUOTE]
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Should the PHB have an arcane half caster?
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