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Should the players always win?
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<blockquote data-quote="Henry" data-source="post: 2841419" data-attributes="member: 158"><p>The poll doesn't *quite* represent me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I run games so that the PC's have about a 60 to 70% chance of success, all things being equal. This means that the only things that tank them are either REALLY stupid choices (taking on something they REALLY aren't prepped for), or having a protracted series of really bad dice rolls. Under most circumstances, if they play reasonably smart, they will probably win.</p><p></p><p>Why do I do this? Because it's not as fun if you lose more than you win. If you only manage to be cool, hip, and successful one game out of three, it's somewhat frustrating for the people at the table who come to blow off steam, or get away from a grinding weekend. If they win two out of three endeavors, then theyfeel like champs, they feel like they accomplish something, and they still have the threat of failure to spur them on. I still challenge them, but there's always an ace they can pull out to give them a fighting edge.</p><p></p><p>It's part of the DM "know your audience", and mine in part come to kick butt and play a fun character, so I gear it for them.</p><p></p><p>Their next adventure stands to be a very tough one, and they need to use every ounce of their cunning and resources in order to not either die, or retreat with tail between legs. Their biggest advantage right now is choosing time and place for their mission to begin. I wish them luck. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Henry, post: 2841419, member: 158"] The poll doesn't *quite* represent me. :) I run games so that the PC's have about a 60 to 70% chance of success, all things being equal. This means that the only things that tank them are either REALLY stupid choices (taking on something they REALLY aren't prepped for), or having a protracted series of really bad dice rolls. Under most circumstances, if they play reasonably smart, they will probably win. Why do I do this? Because it's not as fun if you lose more than you win. If you only manage to be cool, hip, and successful one game out of three, it's somewhat frustrating for the people at the table who come to blow off steam, or get away from a grinding weekend. If they win two out of three endeavors, then theyfeel like champs, they feel like they accomplish something, and they still have the threat of failure to spur them on. I still challenge them, but there's always an ace they can pull out to give them a fighting edge. It's part of the DM "know your audience", and mine in part come to kick butt and play a fun character, so I gear it for them. Their next adventure stands to be a very tough one, and they need to use every ounce of their cunning and resources in order to not either die, or retreat with tail between legs. Their biggest advantage right now is choosing time and place for their mission to begin. I wish them luck. :D [/QUOTE]
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Should the players always win?
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