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Should the players always win?
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<blockquote data-quote="MoogleEmpMog" data-source="post: 2842271" data-attributes="member: 22882"><p>I'm not clear on what you mean. My gut tells me "Yes," because this is a D&D-centric board and losing in D&D tends to mean a TPK.</p><p></p><p>I personally do not want a PC or major NPC to die due to lucky/unlucky rolls. This is purely from a genre emulation perspective. Boromir and Aeris don't die from bad rolls; both die in their respective mediums' equivalent of "cut scenes." Boromir I can see maybe dying in what would be a gameplay sequence in an RPG - but due to a choice his player made, not due to a single poor dice roll or even a string of them. Aeris would have to die due to player choice - her departure from the party either counts as a "I'm moving in two weeks, can you write me out of the campaign?" moment or a "Are you SURE you want to do that?" moment. Conan doesn't die in battle at all, but if he did it wouldn't be because of bad luck.</p><p></p><p>If the genre I were emulating were grittier (say, A Game of Thrones rather than Conan or Final Fantasy), I'd be just as happy to see PCs and major NPCs die to bad rolls.</p><p></p><p>On the flip side, I have no problem with PCs failing to accomplish their objective, being defeated, being knocked out and forced to use a hero point to live to fight another day, being confronted with the dramatic results of their failure, being embarassed in front of their social betters, or being exiled - among other unpleasant fates.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 2842271, member: 22882"] I'm not clear on what you mean. My gut tells me "Yes," because this is a D&D-centric board and losing in D&D tends to mean a TPK. I personally do not want a PC or major NPC to die due to lucky/unlucky rolls. This is purely from a genre emulation perspective. Boromir and Aeris don't die from bad rolls; both die in their respective mediums' equivalent of "cut scenes." Boromir I can see maybe dying in what would be a gameplay sequence in an RPG - but due to a choice his player made, not due to a single poor dice roll or even a string of them. Aeris would have to die due to player choice - her departure from the party either counts as a "I'm moving in two weeks, can you write me out of the campaign?" moment or a "Are you SURE you want to do that?" moment. Conan doesn't die in battle at all, but if he did it wouldn't be because of bad luck. If the genre I were emulating were grittier (say, A Game of Thrones rather than Conan or Final Fantasy), I'd be just as happy to see PCs and major NPCs die to bad rolls. On the flip side, I have no problem with PCs failing to accomplish their objective, being defeated, being knocked out and forced to use a hero point to live to fight another day, being confronted with the dramatic results of their failure, being embarassed in front of their social betters, or being exiled - among other unpleasant fates. [/QUOTE]
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