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General Tabletop Discussion
*TTRPGs General
Should the whole idea of class skills be done away with?
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<blockquote data-quote="RangerWickett" data-source="post: 1111298" data-attributes="member: 63"><p>Heh, I wish I'd seen this yesterday when the debate was first starting. Now I just don't bother with class skills anymore. I still won't let you take a skill if I've never seen your character have a reason to learn it, but if you want a Bluffing wizard or a Performing fighter (and I've had them in my game), I'm fine with it. </p><p></p><p>Even the tumbling fighter problem doesn't seem that bad. I mean, to tumble well, you need to spend a lot of your small number of skill points, and you suffer armor check penalties. Preferably, you'd only tumble if you wore little armor, and that's its own drawback.</p><p></p><p>But now I need to read this thread and see if people have any good points against me.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 1111298, member: 63"] Heh, I wish I'd seen this yesterday when the debate was first starting. Now I just don't bother with class skills anymore. I still won't let you take a skill if I've never seen your character have a reason to learn it, but if you want a Bluffing wizard or a Performing fighter (and I've had them in my game), I'm fine with it. Even the tumbling fighter problem doesn't seem that bad. I mean, to tumble well, you need to spend a lot of your small number of skill points, and you suffer armor check penalties. Preferably, you'd only tumble if you wore little armor, and that's its own drawback. But now I need to read this thread and see if people have any good points against me. [/QUOTE]
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Should the whole idea of class skills be done away with?
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