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General Tabletop Discussion
*TTRPGs General
Should the whole idea of class skills be done away with?
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<blockquote data-quote="tetsujin28" data-source="post: 1112483" data-attributes="member: 1478"><p>No, it's founded on many years' experience in the gaming industry, and dealing with thousands of player responses over the years. And look at who WotC got to write 3.0: Jonathan Tweet, who created one of the most skill-based games ever, Ars Magica. The numbers are probably significantly fewer than that. Gamers tend to vastly overestimate their numbers. D&D is still far and away the most popular of rpgs, and the one that all non-gamers associate with the hobby. By contrast, other games might as well not even exist. Even game companies with solid followings, such as White Wolf, Steve Jackson, and Palladium, are bit-players compared to the dominance that TSR used to have on the market, and that WotC had through Magic. Remember that gaming is a tiny hobby.</p><p></p><p>I didn't state any opinions. I stated that, in my experience (which is quite a bit), most people, having been exposed to a game that allows a wide range of skill-based characters, have a difficult time going back to the D&D class system. Not because they've suddenly lost their "D&D brain", but because they've been exposed to systems that allow them to experience other sides of the hobby. And the creation of mechanisms that allows D&D that amount of flexibility can only be good for D&D, which is a good thing. Again, I think that d20 Modern is a great example of what can be done with the d20 mechanic, and a loosening of the class restrictions.</p></blockquote><p></p>
[QUOTE="tetsujin28, post: 1112483, member: 1478"] No, it's founded on many years' experience in the gaming industry, and dealing with thousands of player responses over the years. And look at who WotC got to write 3.0: Jonathan Tweet, who created one of the most skill-based games ever, Ars Magica. The numbers are probably significantly fewer than that. Gamers tend to vastly overestimate their numbers. D&D is still far and away the most popular of rpgs, and the one that all non-gamers associate with the hobby. By contrast, other games might as well not even exist. Even game companies with solid followings, such as White Wolf, Steve Jackson, and Palladium, are bit-players compared to the dominance that TSR used to have on the market, and that WotC had through Magic. Remember that gaming is a tiny hobby. I didn't state any opinions. I stated that, in my experience (which is quite a bit), most people, having been exposed to a game that allows a wide range of skill-based characters, have a difficult time going back to the D&D class system. Not because they've suddenly lost their "D&D brain", but because they've been exposed to systems that allow them to experience other sides of the hobby. And the creation of mechanisms that allows D&D that amount of flexibility can only be good for D&D, which is a good thing. Again, I think that d20 Modern is a great example of what can be done with the d20 mechanic, and a loosening of the class restrictions. [/QUOTE]
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Should the whole idea of class skills be done away with?
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