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Community
General Tabletop Discussion
*TTRPGs General
Should the whole idea of class skills be done away with?
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<blockquote data-quote="tetsujin28" data-source="post: 1112505" data-attributes="member: 1478"><p>Here is the original post:</p><p></p><p>Quote:</p><p>--------------------------------------------------------------------------------</p><p>Originally Posted by Corinth</p><p>Because players will create characters that fit into one or two character classes anyway, so you might as well formalize it.</p><p>--------------------------------------------------------------------------------</p><p></p><p>Piffle. The class system is an antiquated relic.</p><p>----------------------------------------------------------------------</p><p>My, what strong language. "Piffle", indeed. I might have said "flapdoodle". Think of the outrage that might have caused. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p>Here's my point: So what if I think it's an "antiquated relic"? Does it really bunch people's panties up that much? Is the class system part of some sacred neo-Platonistic realm of gaming ideas, where any doubt of its veracity is held to be heresy? Here I thought we had gotten past most of the "sacred cow" attitude that pervaded the hobby during the Gygax era (go check out the 1E DMG for some classic lines). I guess I was wrong.</p><p></p><p>Did anyone ask <em>why</em> I thought it was a relic? Of course not -- that would have been too difficult. And it would have resulted in far less thread hijacking. If this really is a bee in someone's bonnet, I guess you can start a thread about it.</p><p></p><p>But for now, I suggest that those actually interested in this thread apply their talents to Carnifex's question.</p><p></p><p>I would suggest looking at some of the feats in the Forgotten Realms Campaign sourcebook, which allow you to take certain skills as permanent class skills. The Wanderer class in Swashbuckling Adventures is a sort of "PC-scale" Expert, getting lots of skill points and getting to choose a bunch as class skills. A level or two, and your wizard will have more tumbling than he knows what to do with.</p></blockquote><p></p>
[QUOTE="tetsujin28, post: 1112505, member: 1478"] Here is the original post: Quote: -------------------------------------------------------------------------------- Originally Posted by Corinth Because players will create characters that fit into one or two character classes anyway, so you might as well formalize it. -------------------------------------------------------------------------------- Piffle. The class system is an antiquated relic. ---------------------------------------------------------------------- My, what strong language. "Piffle", indeed. I might have said "flapdoodle". Think of the outrage that might have caused. :rolleyes: Here's my point: So what if I think it's an "antiquated relic"? Does it really bunch people's panties up that much? Is the class system part of some sacred neo-Platonistic realm of gaming ideas, where any doubt of its veracity is held to be heresy? Here I thought we had gotten past most of the "sacred cow" attitude that pervaded the hobby during the Gygax era (go check out the 1E DMG for some classic lines). I guess I was wrong. Did anyone ask [I]why[/I] I thought it was a relic? Of course not -- that would have been too difficult. And it would have resulted in far less thread hijacking. If this really is a bee in someone's bonnet, I guess you can start a thread about it. But for now, I suggest that those actually interested in this thread apply their talents to Carnifex's question. I would suggest looking at some of the feats in the Forgotten Realms Campaign sourcebook, which allow you to take certain skills as permanent class skills. The Wanderer class in Swashbuckling Adventures is a sort of "PC-scale" Expert, getting lots of skill points and getting to choose a bunch as class skills. A level or two, and your wizard will have more tumbling than he knows what to do with. [/QUOTE]
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Should the whole idea of class skills be done away with?
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