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General Tabletop Discussion
*TTRPGs General
Should the whole idea of class skills be done away with?
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<blockquote data-quote="ES2" data-source="post: 1112533" data-attributes="member: 13789"><p>Why is it a relic? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>1. Why don't some of you take the Akashic class from Arcana Unearthed and use that class in your D&D games. They get all skills as class skills and some cool abilities as they gain levels if you don't want to get rid of the class/x-class skill issue in your games. Problem solved. </p><p></p><p>2. I would vote for adding in Professional packages into character design, this way if I play a wizard who has lived in a port harbor town his whole life and selects Profession: Sailor, then gets two bonus skills of Profession (sailor) and Knowledge: Ocean Life, or something like that, as perminant skills, then that is cool. </p><p></p><p>3. Also, the option for 4 bonus skill points for background skills in any Craft, Profession, or Knowledge would work. </p><p></p><p>4. Or the option for giving everybody 2 extra skill points each level to spend on just a Craft, Profession, or Knowledge.</p><p></p><p>5. Or the option of eliminating class and x-class altogether (can't do that in Arcana Unearthed though) in D&D would be kind of neat.</p><p></p><p>6. Or change the cost of x-class skills to 1 pt per rank, but still keep the requirements to max 2 ranks at 1st level. </p><p></p><p>7. Or play something else that doesn't use classes and stop playing D&D.</p><p></p><p>8. Or keep playing it the way it is and stop bickering so much about it. </p><p></p><p>See, ya'll gots lots of options available. Why don't we just have somebody put up a poll and vote on what the single best option would be.</p></blockquote><p></p>
[QUOTE="ES2, post: 1112533, member: 13789"] Why is it a relic? ;) :D 1. Why don't some of you take the Akashic class from Arcana Unearthed and use that class in your D&D games. They get all skills as class skills and some cool abilities as they gain levels if you don't want to get rid of the class/x-class skill issue in your games. Problem solved. 2. I would vote for adding in Professional packages into character design, this way if I play a wizard who has lived in a port harbor town his whole life and selects Profession: Sailor, then gets two bonus skills of Profession (sailor) and Knowledge: Ocean Life, or something like that, as perminant skills, then that is cool. 3. Also, the option for 4 bonus skill points for background skills in any Craft, Profession, or Knowledge would work. 4. Or the option for giving everybody 2 extra skill points each level to spend on just a Craft, Profession, or Knowledge. 5. Or the option of eliminating class and x-class altogether (can't do that in Arcana Unearthed though) in D&D would be kind of neat. 6. Or change the cost of x-class skills to 1 pt per rank, but still keep the requirements to max 2 ranks at 1st level. 7. Or play something else that doesn't use classes and stop playing D&D. 8. Or keep playing it the way it is and stop bickering so much about it. See, ya'll gots lots of options available. Why don't we just have somebody put up a poll and vote on what the single best option would be. [/QUOTE]
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Should the whole idea of class skills be done away with?
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