Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Should the whole idea of class skills be done away with?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nifelhein" data-source="post: 1112544" data-attributes="member: 14129"><p>Well I have a point of view tht was born not long after 3rd edition was released and I played it for some months...</p><p></p><p>The designers have completely underestimated the power of the cross class system, they have allied a very differing skill points allowance with a high cost buying method.</p><p></p><p>As I see it not even the rogue can be what it should, my experience says that people think they have too much skill points because many players don't pick the old thieving skills and abilities replacing them with other skills. That is fine and I think it was/should be the true intent behind the skill system adopted on 3rd edition.</p><p></p><p>Afetr some time I saw that this whole skill system seemed to have been ripped from Earthdawn... with adapatations, it was how the crossclas was born, in my opinion.</p><p></p><p>I think that simply ignoring all the cross mechanic would not be all that unbalancing ut I have not played with it.</p><p></p><p>So far I considered this idea:</p><p></p><p>1. everyone should have more skills to cover their own basic aspects, except for the rogue who has a very high adaptability already. everyone who receives 2 goes to 4 and 4s stay where they are (anyway this would have to be well considered, so far I didn't).</p><p></p><p>2. races should be considered when counting for what would be more expensive, after all elves have to hunt or forage for their food in many cases, thus survival...</p><p></p><p>3. cross class could be considered just for a differing top to not-so-related skills, no higher cost, but lower limit.</p><p></p><p>4. extremely restricted skills should be made into others (they even made ome considerations I did on the revision) I even think disale device could have open locks with it (a thread on it is here: <http://www.enworld.org/forums/showthread.php?t=58370>).</p><p></p><p>5. Changing about all of the skill lists since fighter having 6 class skills is just ridiculous, they can't even be effective sentries and many skills in his list (many!!!! hah!) have the armor check penalty for a armored mostly class!!!</p><p></p><p>EDIT: there are many mistakes around, just try to make it meaningful.</p></blockquote><p></p>
[QUOTE="Nifelhein, post: 1112544, member: 14129"] Well I have a point of view tht was born not long after 3rd edition was released and I played it for some months... The designers have completely underestimated the power of the cross class system, they have allied a very differing skill points allowance with a high cost buying method. As I see it not even the rogue can be what it should, my experience says that people think they have too much skill points because many players don't pick the old thieving skills and abilities replacing them with other skills. That is fine and I think it was/should be the true intent behind the skill system adopted on 3rd edition. Afetr some time I saw that this whole skill system seemed to have been ripped from Earthdawn... with adapatations, it was how the crossclas was born, in my opinion. I think that simply ignoring all the cross mechanic would not be all that unbalancing ut I have not played with it. So far I considered this idea: 1. everyone should have more skills to cover their own basic aspects, except for the rogue who has a very high adaptability already. everyone who receives 2 goes to 4 and 4s stay where they are (anyway this would have to be well considered, so far I didn't). 2. races should be considered when counting for what would be more expensive, after all elves have to hunt or forage for their food in many cases, thus survival... 3. cross class could be considered just for a differing top to not-so-related skills, no higher cost, but lower limit. 4. extremely restricted skills should be made into others (they even made ome considerations I did on the revision) I even think disale device could have open locks with it (a thread on it is here: <http://www.enworld.org/forums/showthread.php?t=58370>). 5. Changing about all of the skill lists since fighter having 6 class skills is just ridiculous, they can't even be effective sentries and many skills in his list (many!!!! hah!) have the armor check penalty for a armored mostly class!!! EDIT: there are many mistakes around, just try to make it meaningful. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Should the whole idea of class skills be done away with?
Top