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*TTRPGs General
Should the whole idea of class skills be done away with?
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<blockquote data-quote="CleverName" data-source="post: 1112883" data-attributes="member: 2591"><p>Carnifex,</p><p></p><p>I tell you what, I and another GM who runs a campaign in the same setting, but in another state, have ditched the whole concept of class skills and have seen ZERO negatve impact in the game. It's ALL been positive. I've been running this way for a couple of months. My compatriot's game has been running this way for the better part of a year. All the PCs (in both campaigns are around 10th level. </p><p></p><p>The characters are much more well-rounded and well, it's one less rule everyone has to keep track of. </p><p></p><p>I have to say that we both have a bunch of mature players on our hands, ones that strive to create PCs that are in tune with the setting. We also run pretty skill-centric games. Lots of knowledge/bluff. etc. checks. </p><p></p><p>Others may run into problems with discarding this rule due to poor and/or immature play. I think that is a valid point, you (DM's) know your groups better than I do. I just wanted to let you know that chucking the class skill rules works just great in our games. </p><p></p><p>I've seen no blurring of "class archetypes" or abuse of Use Magical Device, etc.</p></blockquote><p></p>
[QUOTE="CleverName, post: 1112883, member: 2591"] Carnifex, I tell you what, I and another GM who runs a campaign in the same setting, but in another state, have ditched the whole concept of class skills and have seen ZERO negatve impact in the game. It's ALL been positive. I've been running this way for a couple of months. My compatriot's game has been running this way for the better part of a year. All the PCs (in both campaigns are around 10th level. The characters are much more well-rounded and well, it's one less rule everyone has to keep track of. I have to say that we both have a bunch of mature players on our hands, ones that strive to create PCs that are in tune with the setting. We also run pretty skill-centric games. Lots of knowledge/bluff. etc. checks. Others may run into problems with discarding this rule due to poor and/or immature play. I think that is a valid point, you (DM's) know your groups better than I do. I just wanted to let you know that chucking the class skill rules works just great in our games. I've seen no blurring of "class archetypes" or abuse of Use Magical Device, etc. [/QUOTE]
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Should the whole idea of class skills be done away with?
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