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General Tabletop Discussion
*Dungeons & Dragons
Should there always be a chance of failure in D&D Next?
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<blockquote data-quote="JamesonCourage" data-source="post: 5975128" data-attributes="member: 6668292"><p>Right, where I was saying that I think players should be able to be completely in control sometimes (or even oftentimes).</p><p></p><p>What you're saying seems simple, but Fifth Element rightly pointed out why it's such a weird question:</p><p></p><p>Fifth Element then goes on to point out that the take 10/20 rules are supposed to be there to let us see what should be "part of the narrative" and what shouldn't be. That is, if I can take a 10 and succeed, then that means that I can skip the roll and just narrate it (whether it's the GM or player depends on the actual player dynamic); however, if I can't take a 10 and succeed, then I need to roll, and since I can't succeed on a 10, I obviously have a chance of failure.</p><p></p><p>What it boils down to is you're saying "players should have a chance a failure whenever they have to roll" and we're saying "right...?" Whenever you <em>have</em> to roll, you obviously have a chance of failure. That's why the question is so weird to me.</p><p></p><p>What I think we disagree on is when the player should have to roll. I'm okay with them being extremely competent, and only needing to roll at a lot of things every so often. It seems on your end (and correct me if I'm wrong) you want players rolling often, and with a built-in auto-fail mechanic even if they should have no chance of failure mechanically.</p><p></p><p>In essence, I think we're disagreeing on matters of degree on when you should be able to fail, not on what you actually seem to be asking. But maybe you are asking that, and it's just worded in a way that confused me, Fifth Element, Dice4Hire, Ahnehnois, Zustiur, and any others who read this but didn't post their confusion. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5975128, member: 6668292"] Right, where I was saying that I think players should be able to be completely in control sometimes (or even oftentimes). What you're saying seems simple, but Fifth Element rightly pointed out why it's such a weird question: Fifth Element then goes on to point out that the take 10/20 rules are supposed to be there to let us see what should be "part of the narrative" and what shouldn't be. That is, if I can take a 10 and succeed, then that means that I can skip the roll and just narrate it (whether it's the GM or player depends on the actual player dynamic); however, if I can't take a 10 and succeed, then I need to roll, and since I can't succeed on a 10, I obviously have a chance of failure. What it boils down to is you're saying "players should have a chance a failure whenever they have to roll" and we're saying "right...?" Whenever you [I]have[/I] to roll, you obviously have a chance of failure. That's why the question is so weird to me. What I think we disagree on is when the player should have to roll. I'm okay with them being extremely competent, and only needing to roll at a lot of things every so often. It seems on your end (and correct me if I'm wrong) you want players rolling often, and with a built-in auto-fail mechanic even if they should have no chance of failure mechanically. In essence, I think we're disagreeing on matters of degree on when you should be able to fail, not on what you actually seem to be asking. But maybe you are asking that, and it's just worded in a way that confused me, Fifth Element, Dice4Hire, Ahnehnois, Zustiur, and any others who read this but didn't post their confusion. As always, play what you like :) [/QUOTE]
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Should there always be a chance of failure in D&D Next?
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