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Should there always be a chance of failure in D&D Next?
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<blockquote data-quote="Aberzanzorax" data-source="post: 5975197" data-attributes="member: 64209"><p>I voted no.</p><p> </p><p> </p><p>It seems that always having a chance to fail neither models:</p><p> </p><p>reality</p><p>cinematic narrative</p><p> </p><p> </p><p>In reality, yes, there is a chance to fail at mundane tasks. Let's go to an absurd level...many people are killed slipping in their own bathrooms every year. But that number is incredibly small. The reality is not modeled by 5% (or even by 1%) for many things. At some point, the reality is such a small number (say 1 in 100,000 or more) that actually rolling at the table would be pointless. The point here is that either the chance is 5% or so for an even (in which case we roll) or it's lower...maybe a lot lower...in which case it's not worth rolling, as it is increasingly likely that we'll never, ever, see the chance be rolled at the table.</p><p> </p><p>Cinematic narrative. What is gained storywise by having experts fail? This is perhaps even truer if it was random happenstance (someone else hit their car; a turtle bit the horse's leg while crossing a stream). What if someone rolls that one in 100,000 chance, then slips and dies on the way to the outhouse? What's accomplished by this for the narrative? When you read books or watch movies, how often does the expert fail at a mundane task? EVER? I'm not talking about an expert horseman leaping a ravine...I'm talking about an expert horseman fording a very shallow stream. It's not a trope that occurs, as far as I am aware.</p><p> </p><p> </p><p> </p><p>At some point, rolling to see if you succeed, especially if you are a master at the ability, doing a fairly mundane task, doesn't add tension...it adds frustration, detracts from realism, and makes even the simplest tasks "challenges of fate" where the world acts against you.</p><p> </p><p>No. I'm firmly against the idea.</p></blockquote><p></p>
[QUOTE="Aberzanzorax, post: 5975197, member: 64209"] I voted no. It seems that always having a chance to fail neither models: reality cinematic narrative In reality, yes, there is a chance to fail at mundane tasks. Let's go to an absurd level...many people are killed slipping in their own bathrooms every year. But that number is incredibly small. The reality is not modeled by 5% (or even by 1%) for many things. At some point, the reality is such a small number (say 1 in 100,000 or more) that actually rolling at the table would be pointless. The point here is that either the chance is 5% or so for an even (in which case we roll) or it's lower...maybe a lot lower...in which case it's not worth rolling, as it is increasingly likely that we'll never, ever, see the chance be rolled at the table. Cinematic narrative. What is gained storywise by having experts fail? This is perhaps even truer if it was random happenstance (someone else hit their car; a turtle bit the horse's leg while crossing a stream). What if someone rolls that one in 100,000 chance, then slips and dies on the way to the outhouse? What's accomplished by this for the narrative? When you read books or watch movies, how often does the expert fail at a mundane task? EVER? I'm not talking about an expert horseman leaping a ravine...I'm talking about an expert horseman fording a very shallow stream. It's not a trope that occurs, as far as I am aware. At some point, rolling to see if you succeed, especially if you are a master at the ability, doing a fairly mundane task, doesn't add tension...it adds frustration, detracts from realism, and makes even the simplest tasks "challenges of fate" where the world acts against you. No. I'm firmly against the idea. [/QUOTE]
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Should there always be a chance of failure in D&D Next?
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