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General Tabletop Discussion
*Dungeons & Dragons
Should there always be a chance of failure in D&D Next?
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<blockquote data-quote="Stormonu" data-source="post: 5975290" data-attributes="member: 52734"><p>If there's going to be a roll involved, yes, there should be a chance of failure.</p><p></p><p>But there are times there shouldn't be a roll in the first place. I don't want my players rolling to see if they fall out of their bed or slip in bathtub and kill themselves. If I have them roll a Drive check to get to work safely it's because there's some sort of encounter I've devised that will test their driving skill or because I rolled a 6 on the "possible vehicle accident" random encounter chart in the first place.</p><p></p><p>Routine activities do not need die rolls. When the DM wants to interject tension - the chance that things do not go as planned, that's when we should be rolling.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5975290, member: 52734"] If there's going to be a roll involved, yes, there should be a chance of failure. But there are times there shouldn't be a roll in the first place. I don't want my players rolling to see if they fall out of their bed or slip in bathtub and kill themselves. If I have them roll a Drive check to get to work safely it's because there's some sort of encounter I've devised that will test their driving skill or because I rolled a 6 on the "possible vehicle accident" random encounter chart in the first place. Routine activities do not need die rolls. When the DM wants to interject tension - the chance that things do not go as planned, that's when we should be rolling. [/QUOTE]
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Should there always be a chance of failure in D&D Next?
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