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Should there be 3 core books?
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<blockquote data-quote="milotha" data-source="post: 1543195" data-attributes="member: 17122"><p>I think having the 3 core books works well for these reasons: </p><p></p><p>1) The players only have to own the Player's handbook. This saves them money and requires a shorter time investment to read the material to play.</p><p></p><p>2) The book would either need to be severely trimmed or it would be too big. </p><p></p><p>3) The division of the books into Player's, Dungeon Master's, and MM allows a single set of books to be used by different people at game time. ie the GM can be looking a magic item up the the DMG while the Players are looking at a rule. Yes, every player could have a copy of the book, but not everyone is going to buy the books.</p><p></p><p>4) Separating the Monster Manual off, allows you to use variant monsters for different campaigns without having to lug around the core monsters.</p><p></p><p>5) Allowing the players to access only the Player's handbook keeps them from being tempted to leaf through the MM and the DMG magic items during game time.</p><p></p><p>6) It allows them to sell more product to get into the game at a lower price point. ie: look each book is only x, so you only need to start with x dollars to buy the PHB. Then you can buy up to the DMG and the MM. If it were all in one single book, the entry price point would be bigger.</p></blockquote><p></p>
[QUOTE="milotha, post: 1543195, member: 17122"] I think having the 3 core books works well for these reasons: 1) The players only have to own the Player's handbook. This saves them money and requires a shorter time investment to read the material to play. 2) The book would either need to be severely trimmed or it would be too big. 3) The division of the books into Player's, Dungeon Master's, and MM allows a single set of books to be used by different people at game time. ie the GM can be looking a magic item up the the DMG while the Players are looking at a rule. Yes, every player could have a copy of the book, but not everyone is going to buy the books. 4) Separating the Monster Manual off, allows you to use variant monsters for different campaigns without having to lug around the core monsters. 5) Allowing the players to access only the Player's handbook keeps them from being tempted to leaf through the MM and the DMG magic items during game time. 6) It allows them to sell more product to get into the game at a lower price point. ie: look each book is only x, so you only need to start with x dollars to buy the PHB. Then you can buy up to the DMG and the MM. If it were all in one single book, the entry price point would be bigger. [/QUOTE]
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Should there be 3 core books?
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