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General Tabletop Discussion
*TTRPGs General
Should there be 3 core books?
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<blockquote data-quote="Acid_crash" data-source="post: 1546281" data-attributes="member: 16278"><p>I find the DMG very lacking in what it's supposed to be, which is a book that is supposed to show how to DM a game. This book doesn't show HOW to do anything. It gives a very small amount of suggestions, then provides lists of many different things but no real HOW to guide to do anything well. It gives a small amount of advice on prestige classes, but not HOW to really make a prestige class. It gives lists and lists and lists of magic items, but not HOW to actually go and make your own magic items. It gives lists and lists of basic NPC stats (some of which are wrong), but not really HOW to create your own npc's and how to do it well. It has no room generators, no real town generators, basic npc information, basic wilderness options, but no HOW to design real encounters. </p><p></p><p>The book sucks, and the main reason why people 'need' it is for the magic items anyways, and the prestige classes come a distant second. It's pathetic.</p><p></p><p>The PHB has too much in it and doesn't even explain how to be a player in a roleplaying game. It does assume you have previous experience, but for newbies, it doesn't give any kind of clue whatsoever on what to do, or how. It doesn't teach HOW to create a character, or what kind of advice would go into making a good character, or even anything as far as backgrounds are concerned (the background generator and alignment questionaire in the Hero's Guidebook should have been in the PHB, and WotC is pathetic and stupid for not putting those twenty pages in the PHB. Those would have saved a LOT of headaches getting new players into the game).</p><p></p><p>One Rules Cyclopedia is all WE need. We don't NEED more than that. Feeling that we NEED more is falling into the trap that we NEED more all the time, about everything.</p></blockquote><p></p>
[QUOTE="Acid_crash, post: 1546281, member: 16278"] I find the DMG very lacking in what it's supposed to be, which is a book that is supposed to show how to DM a game. This book doesn't show HOW to do anything. It gives a very small amount of suggestions, then provides lists of many different things but no real HOW to guide to do anything well. It gives a small amount of advice on prestige classes, but not HOW to really make a prestige class. It gives lists and lists and lists of magic items, but not HOW to actually go and make your own magic items. It gives lists and lists of basic NPC stats (some of which are wrong), but not really HOW to create your own npc's and how to do it well. It has no room generators, no real town generators, basic npc information, basic wilderness options, but no HOW to design real encounters. The book sucks, and the main reason why people 'need' it is for the magic items anyways, and the prestige classes come a distant second. It's pathetic. The PHB has too much in it and doesn't even explain how to be a player in a roleplaying game. It does assume you have previous experience, but for newbies, it doesn't give any kind of clue whatsoever on what to do, or how. It doesn't teach HOW to create a character, or what kind of advice would go into making a good character, or even anything as far as backgrounds are concerned (the background generator and alignment questionaire in the Hero's Guidebook should have been in the PHB, and WotC is pathetic and stupid for not putting those twenty pages in the PHB. Those would have saved a LOT of headaches getting new players into the game). One Rules Cyclopedia is all WE need. We don't NEED more than that. Feeling that we NEED more is falling into the trap that we NEED more all the time, about everything. [/QUOTE]
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Should there be 3 core books?
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