Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Should There Be a Core Setting?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 8363019" data-attributes="member: 87792"><p>And those that there are, like Colossal Cave Adventure, DnD [sic], Wizardry, Zork (which called itself Dungeon until a TSR Cease & Desist) Ultima, and Rogue are frequently openly D&D inspired as were MUDs/Multi-User Dungeons. 1975-77's Colossal Cave Adventure (a game so influential the entire Adventure genre was named after it) <a href="https://gmkeros.wordpress.com/2012/12/13/dd-and-the-colossal-cave/" target="_blank">was explicitly an attempt to create a computer-mediated D&D game for a group that couldn't organise sessions</a>.</p><p></p><p>Indeed I believe that D&D almost dominated PC/mainframe gaming before it got big because the most complex games you could play were text based (rather than really primitive graphics) - and if you're doing that then dungeons are awesome as is a combat system. And anyone who'd played D&D would have a huge advantage knowing what they wanted to do when there were no templates. Oh, and if D&D was niche it was nerd-niche, as was programming games.</p><p></p><p>As mentioned Adventure games were named after Colossal Cave Adventure (a.k.a. Adventure) which was an attempt to play D&D when they couldn't schedule.</p><p></p><p>Correction: Pong was an improved copy of a Magnavox Odyssey game. The Odyssey was the first home console and came out in 1972.</p><p></p><p>The Atarishock (it only applied in the US) only really affected console gaming and only in the US; I'm not even sure it affected PC gaming that much (but then it was a niche thing at the time anyway). The thing was that D&D already owned PC gaming but although Adventure made it to the Atari 2600 it took The Legend of Zelda, Dragon Quest and Final Fantasy to show how to do an RPG on console, and even Dragon Quest/Dragon Warriors and Final Fantasy were pretty mechanics heavy. Dragon Warriors was a deliberate reaction against having to know the D&D rules - and Final Fantasy's original battle system was explicitly based on D&D and Wizardry (which was also D&D derived)</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8363019, member: 87792"] And those that there are, like Colossal Cave Adventure, DnD [sic], Wizardry, Zork (which called itself Dungeon until a TSR Cease & Desist) Ultima, and Rogue are frequently openly D&D inspired as were MUDs/Multi-User Dungeons. 1975-77's Colossal Cave Adventure (a game so influential the entire Adventure genre was named after it) [URL='https://gmkeros.wordpress.com/2012/12/13/dd-and-the-colossal-cave/']was explicitly an attempt to create a computer-mediated D&D game for a group that couldn't organise sessions[/URL]. Indeed I believe that D&D almost dominated PC/mainframe gaming before it got big because the most complex games you could play were text based (rather than really primitive graphics) - and if you're doing that then dungeons are awesome as is a combat system. And anyone who'd played D&D would have a huge advantage knowing what they wanted to do when there were no templates. Oh, and if D&D was niche it was nerd-niche, as was programming games. As mentioned Adventure games were named after Colossal Cave Adventure (a.k.a. Adventure) which was an attempt to play D&D when they couldn't schedule. Correction: Pong was an improved copy of a Magnavox Odyssey game. The Odyssey was the first home console and came out in 1972. The Atarishock (it only applied in the US) only really affected console gaming and only in the US; I'm not even sure it affected PC gaming that much (but then it was a niche thing at the time anyway). The thing was that D&D already owned PC gaming but although Adventure made it to the Atari 2600 it took The Legend of Zelda, Dragon Quest and Final Fantasy to show how to do an RPG on console, and even Dragon Quest/Dragon Warriors and Final Fantasy were pretty mechanics heavy. Dragon Warriors was a deliberate reaction against having to know the D&D rules - and Final Fantasy's original battle system was explicitly based on D&D and Wizardry (which was also D&D derived) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Should There Be a Core Setting?
Top