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General Tabletop Discussion
*Dungeons & Dragons
Should There Be a Core Setting?
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<blockquote data-quote="Dire Bare" data-source="post: 8363033" data-attributes="member: 18182"><p>I'm joining the thread late, so please forgive me if I cover ground well trod . . .</p><p></p><p>I didn't vote in the poll, as none of the options really felt right for me, although the sixth option is the closest (<em>no, but some descriptions of specific settings and their races/monsters cultures are okay</em>).</p><p></p><p>I really like how the 5E books handle things right now (<em>the core three, that is</em>). The default setting is ALL THE SETTINGS, or the D&D multiverse more broadly. I like how the examples presented come from a variety of D&D sources, leaning heavily on the Realms. The various "everything" supplements (Volo's, Xanathar's, Tasha's) follow this approach, even through Volo and Xanathar are Realmsian characters. Each adventure has a different implied setting, mostly the Realms of course, but are done with a light enough touch they are easily adaptable to other campaigns.</p><p></p><p>Love it.</p><p></p><p>With the possible exception of Greyhawk, none of the many existing, official settings really sit at the center of the D&D genre and core assumptions of the game. Greyhawk, Blackmoor, Mystara, and the Realms are close . . . but any of them, if tightly integrated into the core rules and assumptions, would change the game enough to upset fans of other settings, and probably not even make fans of the chosen setting happy either. WotC could create a new setting designed to flesh out the existing core assumptions of the game, but . . . they tried that during 4th Edition with the Nentir Vale setting, and everything about 4E was controversial.</p><p></p><p>And ultimately, it's just not necessary and allows a lot of fluidity and freedom for gamers, and for the designers of the game. Current adventure releases are Realms-heavy . . . but the current paradigm allows for occasionally something different like Ghosts of Saltmarsh. There's also space for using a different setting, and even creating a new one for future adventures and/or "everything" supplements (Volo's, Xanathar's, Tasha's).</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 8363033, member: 18182"] I'm joining the thread late, so please forgive me if I cover ground well trod . . . I didn't vote in the poll, as none of the options really felt right for me, although the sixth option is the closest ([I]no, but some descriptions of specific settings and their races/monsters cultures are okay[/I]). I really like how the 5E books handle things right now ([I]the core three, that is[/I]). The default setting is ALL THE SETTINGS, or the D&D multiverse more broadly. I like how the examples presented come from a variety of D&D sources, leaning heavily on the Realms. The various "everything" supplements (Volo's, Xanathar's, Tasha's) follow this approach, even through Volo and Xanathar are Realmsian characters. Each adventure has a different implied setting, mostly the Realms of course, but are done with a light enough touch they are easily adaptable to other campaigns. Love it. With the possible exception of Greyhawk, none of the many existing, official settings really sit at the center of the D&D genre and core assumptions of the game. Greyhawk, Blackmoor, Mystara, and the Realms are close . . . but any of them, if tightly integrated into the core rules and assumptions, would change the game enough to upset fans of other settings, and probably not even make fans of the chosen setting happy either. WotC could create a new setting designed to flesh out the existing core assumptions of the game, but . . . they tried that during 4th Edition with the Nentir Vale setting, and everything about 4E was controversial. And ultimately, it's just not necessary and allows a lot of fluidity and freedom for gamers, and for the designers of the game. Current adventure releases are Realms-heavy . . . but the current paradigm allows for occasionally something different like Ghosts of Saltmarsh. There's also space for using a different setting, and even creating a new one for future adventures and/or "everything" supplements (Volo's, Xanathar's, Tasha's). [/QUOTE]
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Should There Be a Core Setting?
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