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General Tabletop Discussion
*TTRPGs General
Should there be a skill for the ability to smell?
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<blockquote data-quote="JustKim" data-source="post: 1820526" data-attributes="member: 5478"><p>Additional sensory skills put too much strain on the system. Once you introduce a scent skill, it automatically becomes the best detection skill in the game unless you also introduce a countermeasure skill, say "smell nice". Now not only must alert monsters take points away from spot and listen to invest in scent, stealthy monsters must take points away from hide and move silently to invest in smell nice. This spreads monster skills thin and makes opposed DCs better by at least 2 points, a significant amount.</p><p></p><p>It's also redundant with existing systems. Say an opponent is invisible, and you want to locate him. Normally you roll listen. If you fail this check, however, you now have scent to roll back on. The same applies to hidden foes and spot, and now there are two skills that counter disguise, bluff, etc.</p></blockquote><p></p>
[QUOTE="JustKim, post: 1820526, member: 5478"] Additional sensory skills put too much strain on the system. Once you introduce a scent skill, it automatically becomes the best detection skill in the game unless you also introduce a countermeasure skill, say "smell nice". Now not only must alert monsters take points away from spot and listen to invest in scent, stealthy monsters must take points away from hide and move silently to invest in smell nice. This spreads monster skills thin and makes opposed DCs better by at least 2 points, a significant amount. It's also redundant with existing systems. Say an opponent is invisible, and you want to locate him. Normally you roll listen. If you fail this check, however, you now have scent to roll back on. The same applies to hidden foes and spot, and now there are two skills that counter disguise, bluff, etc. [/QUOTE]
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Community
General Tabletop Discussion
*TTRPGs General
Should there be a skill for the ability to smell?
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