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Should there be a "Vile/Mature" line of products?
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<blockquote data-quote="FireLance" data-source="post: 841153" data-attributes="member: 3424"><p>My take is, definitions of "good" can be sensitive - even more so than definitions of "evil". <em>Any</em> material that seems to espouse some kind of philosophy or morality needs a certain level of maturity to be handled properly.</p><p></p><p>Apparently "good" philosophies can conflict, to the extent that they brand each other as "evil". To one person, killing an evil person is evil because killing is evil. To another person, allowing an evil person to live is evil because he can then go on and commit more evil acts. As such, a roleplaying supplement that discusses good and evil must either take into account this ambiguity (which requires maturity to handle) or state that <em>for the purposes of the game</em> certain acts are considered "good". It takes maturity to realise that you can't use a statement in your role-playing supplement along the lines of "smiting evil is considered to be a good act"to guide your actions when considering whether you should assassinate the local drug lord.</p></blockquote><p></p>
[QUOTE="FireLance, post: 841153, member: 3424"] My take is, definitions of "good" can be sensitive - even more so than definitions of "evil". [I]Any[/I] material that seems to espouse some kind of philosophy or morality needs a certain level of maturity to be handled properly. Apparently "good" philosophies can conflict, to the extent that they brand each other as "evil". To one person, killing an evil person is evil because killing is evil. To another person, allowing an evil person to live is evil because he can then go on and commit more evil acts. As such, a roleplaying supplement that discusses good and evil must either take into account this ambiguity (which requires maturity to handle) or state that [I]for the purposes of the game[/I] certain acts are considered "good". It takes maturity to realise that you can't use a statement in your role-playing supplement along the lines of "smiting evil is considered to be a good act"to guide your actions when considering whether you should assassinate the local drug lord. [/QUOTE]
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Should there be a "Vile/Mature" line of products?
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