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Community
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Should there be a "Vile/Mature" line of products?
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<blockquote data-quote="Thresher" data-source="post: 843765" data-attributes="member: 9983"><p>Flexible yes, a simple change no it isnt.</p><p>One of the most fun games Ive played recently is the Slaine D20 system which has no such things as alignment, its similar in some respects but much different to core D&D. In that respect its maybe based on D&D but its still a different game.</p><p></p><p>I'll try not to wander too far off topic, but D&D as its core rules uses archtypes for characters and NPC's as a guide to play but also to support the rest of the rules system.</p><p>We start making changes to alignement, then you have to make changes to-</p><p>Core classes, Pali's monks, druids, clerics</p><p>Divine Magic, modify anything to do with alignement there</p><p>Arcane Magic, to some degree the divinations and 'evil/good' descriptor spells</p><p>PrC's, some of these will need changes based on the changes to the core classes.</p><p></p><p>By the time your done, all you'll have left is a melee system and I can guarentee it wont be something you'll do over a weekend alone. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I like open-alignment game systems where I make up a character or NPC based completly on their background and upbringing which will determine their current outlook and behaviour, that in itself being a maleable factor as the campaign progresses.</p><p>However, you want to apply that to D&D by all means, Im not saying people shouldnt, but be aware its probably a better system for handing a mature line of products than the core rules would be.</p></blockquote><p></p>
[QUOTE="Thresher, post: 843765, member: 9983"] Flexible yes, a simple change no it isnt. One of the most fun games Ive played recently is the Slaine D20 system which has no such things as alignment, its similar in some respects but much different to core D&D. In that respect its maybe based on D&D but its still a different game. I'll try not to wander too far off topic, but D&D as its core rules uses archtypes for characters and NPC's as a guide to play but also to support the rest of the rules system. We start making changes to alignement, then you have to make changes to- Core classes, Pali's monks, druids, clerics Divine Magic, modify anything to do with alignement there Arcane Magic, to some degree the divinations and 'evil/good' descriptor spells PrC's, some of these will need changes based on the changes to the core classes. By the time your done, all you'll have left is a melee system and I can guarentee it wont be something you'll do over a weekend alone. :) I like open-alignment game systems where I make up a character or NPC based completly on their background and upbringing which will determine their current outlook and behaviour, that in itself being a maleable factor as the campaign progresses. However, you want to apply that to D&D by all means, Im not saying people shouldnt, but be aware its probably a better system for handing a mature line of products than the core rules would be. [/QUOTE]
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Should there be a "Vile/Mature" line of products?
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